现在玩家可以选择去更多的地方了。他们找到的一台电脑上有令人惊讶的文档:“通过Zerg感染手段使生物复活”。另一台显示诗寇蒂部队001哥利亚(Skullder Unit 001Goliath)的设计图。(Aiur Templar:这一段的注解都是原注。Skullder在暗黑破坏神中文版中翻译成诗寇蒂,此处同。)
在电脑里你还能找到两个有趣的数据文件:“利用战列舰科技极性转化能量护盾(Polarity Shifting Energy Shields Using Battlecruiser Technology)”以及“操纵Tau粒子进入稳定轨道(Manipulating Tau Particles Into Stable Orbits)”。
他们遭遇了更多Terran,Raynor和Taldarin来到了一个叛军基地。他们救出了一个驾驶着诗寇蒂部队001哥利亚(Skullder Unit 001Goliath,与在Deceptions地图中的一样,而Mercenaries II中的Skuller Unit 004比这个高级)士兵。这个士兵一直想要靠一己之力解决Stukov的军队。他知道正面进攻是不可行的,但是有了Raynor的援助,他相信能取得胜利。然而Raynor却很不爽,是Raynor救了他,所以Raynor是老大。Taldarin对这一幕感到很有意思。
Terran Prequel
* [INTRO]
* Tutorial: Boot Camp
* 1. Strongarm
* [NARRATIVE]
* 2. The Gauntlet
* 3. Den of the Beast
* 4. Force of Arms
* 5. Extermination
* Prequel
Epilogue
TERRAN PREQUEL: LOOMINGS
As a stalwart defender of the Sector-spanning Terran Confederacy, you have been sent on a clandestine mission to the remote border-colony of Chau Sara. The local Magistrate, fearing that the population is preparing to revolt has asked that you and your Alpha Squadron troops intervene and quell any uprisings that might occur.
TOP
"BOOT CAMP"
Confederate Base Camp
Chau Sara
3:22 SCT, 11.07.2499
Mission Briefing:
Terran Command Center
Welcome to Chau Sara, Lieutenant. General Duke has instituted a brief field training exercise for all new Alpha Squadron commanders. The training grounds are prepared and the exercise may be initiated at your convenience.
Simply press "Start" to begin the exercise. You may skip the exercise by selecting "Skip Tutorial".
Whenever you feel you are ready, you may select "Start".
Any time is fine.
You're okay to go.
Lieutenant? Are you alright?
Game:
ADVISOR
The T-280 SCV is the cornerstone of our hostile-environment construction and resource gathering operations.
SCV
Roger that!
ADVISOR
In order to build a thriving colony, numerous SCVs are necessary.
ADVISOR
You can build additional SCVs at a Command Center.
ADVISOR
In order to quip additional personnel you must have enough supply depots to support them.
ADVISOR
You can use SCVs to build additional supply depots.
ADVISOR
Our stockpile of minerals has run out.
ADVISOR
Select and SCV and use the gather command on the crystals to collect more minerals.
ADVISOR
It is these blue crystals that are the source of minerals. Use your SCVs to gather additional minerals.
ADVISOR
Lieutenant, the base is well under way. Completion of the full mission objectives is now in your hands.
ADVISOR
The Refinery processes raw Vespene gas, converting it into a form which your SCVs can gather.
ADVISOR
This ends the field training exercise. A review of colonial diplomatic protocol begins in one hour.
TOP
"STRONGARM"
Confederate Base Camp
Chau Sara
2:12 SCT, 11.08.2499
Mission Briefing:
Terran Command Center
Adjutant online. We have entered into a low orbit over Chau Sara and are preparing to descend to the planet.
Receiving incoming transmission...
Magistrate Collins
Lieutenant, it appears you've arrived just in time. As you know, the renegades who call themselves the Sons of Korhal have been working for months to undermine Confederate authority in the fringe colonies.
Well, they're on Chau Sara now, and I'd like to take care of them without involving the local militia. That's where your Alpha Squadron boys come in. There are to be no arrests, Lieutenant. I hope you understand what I mean. I want this problem solved once and for all.
Good hunting.
Game:
MARINE
Sir! We've got incoming! And I'll be damned if I can identify 'em!
MAGISTRATE COLLINS
Whatever they are, you must destroy them, Lieutenant! That is a direct order!
CERBERUS COMMANDER
Recon squad Cerberus reporting. We're here to oversee the extermination of these xenomorphs and contain the spread of any hostile infestation on this colony.
MAGISTRATE COLLINS
Why wasn't I informed of this? Confederate Command never consulted--
CERBERUS COMMANDER
We have our own orders, Magistrate. We don't answer to you. I suggest we get on with this mission.
MARINE
Sir, it looks like a dead end.
MARINE
Permission to speak freely, sir? I'm not sure you know what you're doing.
If you're going to send us into hostile
territory and you want us to defend ourselves, use the ATTACK command.
If you want us to ignore enemy fire and go
exactly to the spot you've targeted, use the MOVE command.
TOP
[NARRATIVE]
With the destruction of their base camp, and the subsequent arrival of the mysterious Cerberus unit, the Sons of Korhal withdrew their remaining forces from Chau Sara.
Unfortunately, a darker presence had taken root upon the planet: The alien xenomorphs had infested one of the Colony's most secure research facilities, the Flannum Installation. Now, spurred by the dire Cerberus Commander, you must enter into the installation and rescue any survivors.
TOP
"THE GAUNTLET"
Mission Briefing:
Terran Command Center
Receiving incoming transmission...
Magistrate Collins
Greetings again, Lieutenant. I know you're anxious for some answers about those creatures. Suffice to say they are the subject of current high-level research.
We had quarantined a number of these creatures for study, but shortly after our science crews began their experiments all communication with the Flannum Installation was lost.
Cerberus Commander
The installation has been compromised, and preliminary scanner sweeps indicate the area is crawling with hostiles. My Cerberus unit will handle the situation inside, but we require Alpha Squadron's assistance getting there.
Any other information is on a strict need to know basis.
Game:
MARINE
We can take cover in these bunkers if things get too dicey.
CERBERUS FIREBAT
Sir, tac team has reached the installation. You watch things out here. We'll take care things inside.
CERBERUS GOLIATH
Lieutenant, I recommend bringing along an SCV for emergency repairs.
TOP
"DEN OF THE BEAST"
Confederate Base Camp
Chau Sara
23:45 SCT, 11.08.2499
Mission Briefing:
Cerberus Commander
Lieutenant, we have accessed the installation's primary bio-scanners and have ascertained that there is still a number of Confederate scientists inside.
Magistrate Collins
What? I'm the only one who has the installation's access codes! How did you override my security clearance?
Cerberus Commander
I told you before, Magistrate, we don't answer to you. We are to infiltrate the installation and evacuate any remaining Confederate personnel.
Now let's move, gentlemen. We're on a tight schedule.
Game:
CERBERUS COMMANDER
Watch your backs; this place must be crawling with xenomorphs.
CERBERUS FIREBAT
Sir, we've located the scientists.
MARINE
The security system's all outta whack. Be careful boys.
MARINE
Hey, they must be the rescue unit! Open the door.
MARINE
Check that out. They're trapped.
CIVILIAN
Wait! Don't open the doors yet...
CIVILIAN
Let's get out of here!
MARINE
Look out!
BRAVE MARINE
Room secure, sir!
MARINE
We're trapped in here surrounded by hostiles. Requesting immediate backup!
MARINE
Let's go!
TOP
"FORCE OF ARMS"
Confederate Base Camp
Chau Sara
6:01 SCT, 11.12.2499
Mission Briefing:
Cerberus Commander
CERBERUS COMMANDER
Lieutenant, the scientists have been evac'ed to our main stronghold. They are confident that their findings can help us to defeat the xenomorphs before their influence can spread any further.
Terran Command Center
Receiving emergency transmission from the Office of the Colonial Magistrate....
Magistrate Collins
The city of Los Andares has fallen under attack by a large force of the creatures. General Duke himself has volunteered to aid you in retaking the city. Good luck, Lieutenant. Los Andares and the Confederacy are counting on you.
TOP
"EXTERMINATION"
Mission Briefing:
Magistrate Collins
Well done, Lieutenant. I wish there were more Colonial officers that had your tenacity and spirit.
But right now we need to plan a tight defense. I've consulted with my top advisors, and I believe that if we can establish a perimeter, we can--
Cerberus Commander
CERBERUS COMMANDER
There's no time for that, Magistrate. Our intelligence confirms that the time to strike the xenomorphs' primary clusters is now.
Lieutenant, you will command the assault.
Magistrate Collins
By who's authority? I am still Magistrate of this colony! And I will--
Cerberus Commander
CERBERUS COMMANDER
By order of the Colonial Crisis Act under sub-section 1602, I hereby supersede your authority in this matter. Lieutenant, you may commence with the operation.
Game:
Receiving incoming transmission...
CERBERUS COMMANDER
Lieutenant. By edict of Confederate High Command, all matters regarding these xenomorphs are under Class 7 Seal. Do not speak of the existence of the xenomorphs or in any way relay the events surrounding their appearance on Chau Sara. Failure to comply with these orders will result in immediate termination. This conversation never took place. We were never here.
TOP
EPILOGUE
Over the following weeks the Confederacy instituted a planet-wide lock down which restricted all travel and communication to and from Chau Sara. By imposing these harsh constraints, the Confederates hoped to contain the knowledge of the xenomorphs' existence.
Meanwhile, a barrage of Confederate propaganda ensure that the operation would only be remembered as a triumphant police action against the Sons of Korhal. The general populace would never suspect that the events on Chau Sara were an omen of darker days to come.
Emperor Mengsk
Commander, an important matter has come to my attention. The infamous pirate, Allen Schezar, has turned up again. It looks like he's plotting some new smuggling scam. It's my wish for you to move in and find out what he's up to. His personal militia is as crafty as he is, so stay on your toes.
Oh, and by the way, intelligence has reported some scattered Zerg sightings in the area. If you encounter them, you may retaliate with whatever force you deem fit.
Game:
MENGSK
What the... It looks like the Zerg have infested this entire city! Why the hell hasn't anyone done anything about this! Schezar's gotta' be mad to be operating out here!
MENGSK
Commander, we've found Schezar's base. Almost looks like it's being protected by those spore colonies... I wonder what the hell he's up to.
TOP
Mission 2A: Playing with Fire
Mission Briefing:
Emperor Mengsk
Commander, we may have a problem. Intelligence reports that the base we destroyed wasn't Schezar's primary stronghold. We've received satellite images of a larger, heavily fortified base to the southeast. Now this may sound impossible, but we have identified a Zerg Cerebrate near the base. It looks like Schezar has found a way to control the creature and it's minions.
Obviously we cannot allow a second rate smuggler to have control of his own Brood. Your orders are to terminate Schezar's pet Cerebrate with extreme prejudice.
To furthur assist you, I am assigning two of our best officers to your commmand.
First, let me introduce, Tom Kazansky, the best Wraith pilot in the fleet.
Tom Kazansky
I have heard much about you Commander, I look forward to working with you.
Emperor Mengsk
And second, this is Magellan, a cybernetic construct. Listen to him closely Commander, for he has one of the finest scientific minds in the Terran Dominion.
Magellan
Salutations Commander.
I am picking up a transmission on the hyper-waveform emitter...I am patching it in.
Mojo
Terran Commander, I am Mojo, Praetor of the Protoss forces on Aiur. I have been captured by a group of Terran criminals under the command of one Allen Schezar. I require your assistance.
Do not attack the Zerg Cerebrate! Should you destroy the creature, its minions will run amok and overrun both of our forces, and your enemies will simply find another Cerebrate to dominate. If you help free me and my brethren, we will help you put an end to this madness once and for all.
Emperor Mengsk
Belay that request Commander. You have your orders, destroy the Zerg Cerebrate. After the danger is past, we may be able to assist the Protoss.
Game:
MONTAG
Commander, the Cerebrate's been killed.
But there's no sign of Schezar anywhere!
We'll continue to -
MOJO
Fools! Your fellow Schezar and his troops are even
now on their way to Aiur! Once they arrive there they
will attempt to find our sacred Khaydarin Amulets that
will allow them to dominate more cerebrates. You have
doomed us all!
TOP
Mission 2B: The Rescue
Mission Briefing:
Mojo
Thank you for coming to our aid, Commander. I realize that you did so at great risk to your own career. Schezar has trapped me in a Stasis Cell along with Danimoth and Warbringer. Only my telepathic powers allow me to communicate with you. Even now, Schezar is plotting how to control more Cerebrates.
Free me and my companions, then together, we will go to his stronghold on Aiur and deal with him.
Game:
MOJO
Thank you for freeing me Commander, I owe you a debt of gratitude.
MOJO
Commander, we have found the Warbringer. It seems to be intact.
MOJO
The Danimoth is secured. The crew seems to be in good health.
TOP
Mission 3A: Assault on Aiur
Mission Briefing:
Emperor Mengsk
Excellent work in destroying the Cerebrate, Commander. Now, Schezar and his henchmen should be easy to take out...
Aldaris
So, Terran Commander, you have decided to abandon my brethren to a criminal of your society? The Conclave has heard of your actions and has ruled that your lives are forfeit! Surrender now or die a painful death.
Emperor Mengsk
Surrender? I think not.
It is because of the Protoss that Schezar was able to control a Cerebrate. He has journeyed here to Aiur to plunder one of your temples to gain control of the technology that enables him to control the Cerebrates. We will do whatever it takes to destroy him and the temple.
Aldaris
Very well Commander, the Conclave will not rest until all Terrans have been expunged from Aiur soil, we will not....
Emperor Mengsk
View Screen Off.
Don't these guys ever shut up? Ok. Commander, it looks like the Protoss are going to get in our way. Here are your orders: Destroy the Protoss Temple. Once the Temple is razed, the Protoss will be unable to bring in reinforcements. You will then engage Schezar and his lackeys. Remember Commander, we are counting on you.
TOP
Mission 3B: The Final Blow
Mission Briefing:
Mojo
Thank you for the timely rescue Commander. Now that I and my brethren are free we can assist you in your mission.
Schezar has built a base within the ruined walls of an ancient Protoss Fortress. Just west of his base, he has found old technology within one of our temples that enables his Ghosts to psychically control Zerg Cerebrates.
We must kill him and his pet Cerebrate.
Magellan
I have scanned the area surrounding Schezar's base and I am detecting an unidentified strain of Zerg.
It seems to be similar to an Ultralisk, but much more powerful...
Mojo
That must be the Torrasque!
This is worse than I feared. I have only heard of these powerful beasts. Many of my brothers have fallen prey to their powerful tusks. The stories say that even if the Torrasque appears to be dead, it will quickly be reincarnated and again be sent against the Swarm's enemies.
Tom Kazansky
Magellan, is there anything that we can do to stop the Torrasque?
Magellan
The Torrasque appears to have the same genetic signature as the Zerg Cerebrate. If we can destroy the Cerebrate, the Torrasque will no longer be a threat.
Mojo
Excellent!
That is the key, Commander. First we must eliminate the Cerebrate. Without the Torrasque to protect him, we should be able to march upon Schezar and prevail.
Game:
MAGELLAN
The Torrasque has been sighted Commander. Prepare our defenses.
MAGELLAN
We have defeated the Torrasque, Commander.
I estimate that we have only a few minutes until he is reincarnted.
TOP
Enslavers: Dark Vengeance
The original Enslavers missions occurred just after the fall of the Confederacy. The infamous pirate Alan Schezar employed Ghosts to enslave a Zerg Cerebrate and used its minions towards his own nefarious ends. Though Protoss and Dominion heroes banded together and put an end to his schemes by destroying his strongholds, Schezar himself was never found.
The events of Enslavers: Dark Vengeance take place just after the energies of the Xel'Naga temple scoured the Zerg from Shakuras. With the Zerg gone, the Protoss now take time to mourn over the loss of their fellow warriors on Aiur. It is widely rumored that a few wounded heroes may still live upon the ravaged Protoss homeworld. If they were to be rescued and transplanted into Dragoon walkers, the fallen heroes would still be able to fight alongside their brethren. Return to Aiur and rescue the fallen!
TOP
Episode 1: The Rescue
Mission Briefing:
Zeratul
Greetings, Executor.
We have survived the onslaught of the Swarm, but as always our victory comes with a price. Many of our fellow warriors still remain marooned upon Aiur. Since the Warp Gate has been destroyed, we must travel to our ruined homeworld and rescue our wounded brethren. To facilitate their safe transport, we must place their remains within Dragoons.
Master of the Tribunal
Your task will not be easy, Executor. A number of renegade Zerg broods have taken root upon Aiur. You must recover the three stasis cells that hold the remains of our brethren and scour the nearby area of Zerg.
Zeratul
Good luck! Executor.
En Taro Adun.
Game:
DARK TEMPLAR
Your fallen brethren shall embrace the void!
ARBITER
Dark Templar are attacking the Stasis Cells. Preparing to recall reinforcements.
ZEALOT
You are surrounded. Cease your attacks or be destroyed!
DARK TEMPLAR
We surrender! For now...
SHUTTLE
We are moving in to pick up the prisoners Executor!
SHUTTLE
Prisoners are on board Executor, returning to Shakuras.
SHUTTLE
Only one Stasis Cell remains, Executor.
EREDAS
My thanks for restoring me!
EREDAS
I am Eredas. As ever, I pledge myself to the service of Aiur.
TOP
Episode 2: Hung Jury
Intro:
At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad, a small Protoss force was sent to the Homeworld of Aiur. Their mission of infiltrating the infested Zerg stronghold and securing the stasis cells that held three critically wounded Protoss war heroes went awry with the arrival of an unidentified Shuttle. The Dark Templar that exited the craft did not join in the celebration of the mission's success, but instead savagely attacked and destroyed two of the three stasis cells, killing the warriors who were held within. Fortunately, these villains were stopped before they were able to destroy the final chamber that held the great hero Eredas.
These traitors now await trial where they will be judged for their crimes against the Protoss...
Mission Briefing:
Eredas
I regret that I was unable to defend Aiur as I slept within my cryogenic chamber. I can scarcely believe that our homeworld is lost to us, let alone the fact that we have sided with the outcast Dark Templar. Fate has been whimsical of late.
Zeratul
These are strange times, Eredas. Stranger still, that we must now judge our own brethren for seeking to undo the peace that we have achieved.
Ulrezaj, you and your three cohorts have desecrated the holy Stasis Cells and murdered the fallen Protoss warriors which they housed. You have proven yourselves to be traitors against the Protoss race and you will be held accountable for your heinous crimes.
Ulrezaj
Crimes, Zeratul, are a matter of perspective. As far as we are concerned, killing high-born Templar is an act of righteous justice! Let the rulers of Aiur feel what it's like to be hunted and driven from their homes! Let them suffer as we Dark Templar have suffered at their hands!
Zeratul
Still you cling to the old hatreds. When will you realize tha-
Ulrezaj
It is you who are the traitor! You call yourself a Dark Templar, and yet you sit in judgement of our actions!
Zeratul
I alone shall not pass judgement. What has the Tribunal determined?
Master of the Tribunal
We find these Dark Templar guilty of murder and treason against our people.
Zeratul
The Tribunal has spoken. According to our ancient traditions, you shall be subject to....
Zealot Guard
Zeratul, an unidentified terran force of substantial size has been observed in the canyons!
Zeratul
Dispatch your forces to the canyons immediately Executor, we shall deal with these traitorous terrorists upon your return.
Game:
ZERATUL
Ulrezaj and his minions will have to remain in their cells while we deal with these Terrans.
EREDAS
Your Rescue of my old battered form from the Stasis Cell gladdens my heart. My mind and body are yours to command.
EREDAS
Shall we move to find this pitiful terran force in the canyons?
ZEALOT GUARD
The Jail is under attack!
ZEALOT GUARD
Ulrezaj and his minions are escaping!
ZEALOT GUARD
We are being assaulted by a large Terran force!
TOP
Episode 3: Nemesis
Intro:
What has gone before...
At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad, a small Protoss force was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war heroes went awry as several Dark Templar destroyed two of the stasis cells, and were captured mere moments before they could destroy the third. Led by the powerful and defiant Dark Templar, Ulrezaj, these traitors to Aiur were found guilty by the tribunal, but before their sentencing could be carried out an unidentified Terran force arrived. These invaders freed the Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process. Ulrezaj and his Terran allies must be found so that the punishment required by the Conclave can be carried out.
Mission Briefing:
Zeratul
Executor, the traitorous Ulrezaj and his Dark Templar compatriots have escaped, but we shall not rest until they have paid for their crimes against our people.
In the chaos of their escape, Ulrezaj and his minions were able to steal one of our sacred Khaydarin Crystals. I do not know what possible use he could have for the Crystal, but we shall find and capture him nonetheless.
Mojo, one of our most experienced Scout commanders, will explain.
Mojo
The Khaydarin Crystal that Ulrezaj has stolen produces powerful psionic emanations, and we have used its psionic signature to find the rogue Dark Templar's hiding place.
The Terrans that aided Ulrezaj's escape have a small base on Korhal. Although it is unclear as to whether or not the Terran Dominion is still in residence on the planet, we have dispatched Observers ahead of our fleet to find a suitable location to land our forces. However, we have been made aware of an unforeseen complication.
There appears to be a Zerg brood guarding the Terran encampment.
Zeratul
What?
Mojo
This is foul news, indeed. The presence of the Zerg leads me to wonder if we are not dealing with Alan Schezar once again. The villainous Terran previously used Protoss technology to enslave Zerg Broods to do his bidding. Ulrezaj may have helped Schezar to duplicate that feat again with the stolen Khaydarin Crystal.
Zeratul
Executor, this is no longer a simple matter of retrieving escaped criminals. This alliance of Ulrezaj, Schezar and enslaved Zerg broods must be shattered now before it poses any further threat to our security. Depart at once and either eliminate the Zerg threat by recovering the Khaydarin Crystal, or destroy Schezar's base on Korhal.
Game:
ZERATUL
Executor, our observers have triangulated the positions of our objectives.
ZERATUL
The emanations of the Khaydarin Crystal are strongest on an island to the Northwest of your position.
ZERATUL
We have also detected what we believe to be Schezar's main Command Centers to the Northeast.
ZERATUL
Good luck Executor. En Taro Adun.
ZERATUL
"Excellent work, Executor. Let us depart this vile place. This Khaydarin Crystal should lead us to Ulrezaj.
TERRAN BASE COMMANDER
We surrender! Schezar doesn't pay us enough for this kind of work! Name your terms and spare us our lives.
ZERATUL
Where are Ulrezaj and this human called Schezar?
TERRAN BASE COMMANDER
I don't know anything about that Ulrezaj fellow, but I can tell you where Schezar's main base of operations lies. Just spare the lives of my men here.
ZERATUL
Terran Commander, your men may go. Pray that we do not meet on the battlefield again.
ZERATUL
Executor, if these humans do not know where Ulrezaj is hidden, then Schezar might. Let us depart this world at once.
TOP
Episode 4A: Desperate Measures
Intro:
What has gone before...
At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad, a small Protoss force was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war heroes went awry as several Dark Templar destroyed two of the stasis cells, and were captured mere moments before they could destroy the third. Led by the powerful and defiant Dark Templar, Ulrezaj, these traitors to Aiur were found guilty by the tribunal, but before their sentencing could be carried out, a strike force commanded by the Terran criminal Alan Schezar arrived. These invaders freed the Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process.
During his escape, Ulrezaj stole a Khaydarin crystal and -- through the powerful psionic emanations from that crystal -- was tracked back to a Terran base on Korhal controlled by the sympathizer Alan Schezar. The Protoss criminals were nowhere to be found at the base, but Schezar did have a sizable contingent of Zerg there, controlling them through means unknown. The Protoss fleet sent to attack the Terran base was faced difficult choice: either flush out the base commander by destroying the Terran Command Centers and force him to divulge where Schezar and Ulrezaj had fled, or track down and reclaim the stolen Khaydarin crystal.
If you rescued the Khaydarin Crystal then you should play scenario 4a.
If you destroyed the Terran Command Centers then you should play scenario 4b.
Mission Briefing:
Zeratul
Executor, the Judicator scholars have examined the Khaydarin Crystal you brought back from Korhal. What they found could destroy us all.
High Templar
The Crystal you recovered is not the same one that was stolen during Ulrezaj's escape from Shakuras. Somehow Ulrezaj has replicated the Khaydarin Crystals using a strange fusion of both Zerg and Dark Templar energies. It is possible that Ulrezaj could be using these crystals to seize control of Zerg Broods on Char, or some other nefarious scheme.
The false Crystals emanate strong psionic emissions, thus we will be able to use this crystal to home in on the locations of the others.
Zeratul
Our numbers are too few to mount a full scale assault against Ulrezaj or the Zerg, but we must still find a way to destroy the false crystals before Ulrezaj can use them. In order to destroy the Crystals, you must escort a Dark Archon to each Crystal. Only the psychic fury of the Dark Archon will be able to shatter these profane mockeries of our power.
Executor, you must gather an elite force to provide an escort for the Dark Archon. We will feint an attack nearby to draw the enemy's defenses away from the area, but the rest is up to you. A single Arbiter will recall your force onto the surface of the planet, and from there you must weave your way through the remaining defenders to reach each crystal. Our Observers will maintain their position near you, but no other reinforcements are available.
En Taro Tassadar, Executor!
Game:
ZERATUL
Executor, the Observers near you have been able to triangulate the locations of the five false Khaydarin Crystals.
ZERATUL
While we cannot send you reinforcements on this mission, the Dark Archon can force Zerg units to aid you. Use Mind Control wisely. It could be the difference between success and failure.
ZERATUL
Executor, our decoy attack was successful, but we had to disengage before too many Protoss warrior lost their lives. You have approximately one hour before the Zerg defenders return.
ZERATUL
Executor, the destruction of this Crystal has thrown this Zerg Hive Cluster into a strange state of hibernation. Destroying the other Crystals should have a similar effect on their nearby Hives.
TOP
Episode 4B: Turnabout
Mission Briefing:
Zeratul
Executor, I am aware that the High Templar find no honor in the prospect of assassination. However, the time has come to finally rid ourselves of an old enemy. To do so, you must rely upon the Dark Templar tenets of subterfuge and stealth.
The villainous Terran, Schezar, whom we have fought against in the past, has finally been found. We tracked him and his private army to an icy lair on the planet Braxis. Now we must settle our debt with him... in blood.
His combined Terran and Zerg forces are too strong for a frontal assault and that leaves us with a single dangerous option. You, along with a small covert force of Dark Templar, will be inserted as close to his base as we dare. After carefully making your way to his main compound, you must terminate him.
En Taro Tassadar.
Game:
ARBITER
Prepare for Insertion.
ARBITER
Insertion Complete
OBSERVER
Warning!
We have detected a heavily defended checkpoint just ahead...
ZERATUL
We have activated the frequency tracker; Schezar's location should appear on your scanners.
SCHEZAR
Wait! Don't kill me! You've destroyed my Mech, now hear me out!
SCHEZAR
I've done my share of dirty deeds. I won't kid about that. I even worked with that freak, Ulrezaj... But lately he's been goin' absolutely nuts!
SCHEZAR
If you let me live, I'll tell you everything you want to know about him! But first, you need to keep me from being silenced by the Zerg.
SCHEZAR
You can bet your scaly asses that they'll be huntin' for me now. Hell, I'll even let you command my troops if it helps our chances!
TOP
Episode 5A: Showdown
Intro:
What has gone before...
At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad, a small Protoss force was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war heroes went awry as several Dark Templar destroyed two of the stasis cells, and were captured mere moments before they could destroy the third. Led by the powerful and defiant Dark Templar, Ulrezaj, these traitors to Aiur were found guilty by the tribunal, but before their sentencing could be carried out, a strike force commanded by the Terran criminal Alan Schezar arrived. These invaders freed the Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process.
During his escape, Ulrezaj stole a Khaydarin crystal and -- through the powerful psionic emanations from that crystal -- was tracked back to a Terran base on Korhal controlled by the sympathizer Alan Schezar. The Protoss criminals were nowhere to be found at the base, but Schezar did have a sizable contingent of Zerg there, controlling them through means unknown. The Protoss fleet sent to attack the Terran base was faced with a difficult choice: either flush out the base commander by destroying the Terran Command Centers and force him to divulge where Schezar and Ulrezaj had fled, or track down and reclaim the stolen Khaydarin crystal.
Some Protoss warriors chose to reclaim the stolen Khaydarin crystal and discovered that Ulrezaj had made five twisted copies of it. These warped Khaydarin crystals were tracked to the ash world of Char. On Char, a small assault group of elite Protoss warriors escorted a Dark Archon to each twisted crystal where the Dark Archon's psionic fury shattered the crystals. One can only guess what diabolic scheme he had planned for the crystals.
If you destroyed the warped Khaydarin Crystals then you should play episode 5a.
Other warriors elected to destroy the Command Centers and gain the location of the nefarious Alan Schezar from the base commander. A small group of assassins was then dispatched to Braxis with orders to terminate Alan Schezar. When the Dark Templar pierced the terran defenses and destroyed Schezar's Goliath, the unexpected happened and Schezar surrendered his forces and knowledge to the Protoss. Before Schezar was able to reveal what he knew, a large group of Zerg assaulted Schezar's base, but the combined Protoss and Terran forces were able to wipe out the nearby Zerg nests.
If you destroyed Schezar's Goliath and he joined your forces, then you should play episode 5b.
Mission Briefing:
Zeratul
It seems that while we were destroying the warped Khaydarin crystals, Ulrezaj and Schezar were hatching a second diabolical plot. They have positioned an orbital space station over Shakuras that emanates powerful energy waves which are disrupting our communications and draining our planet's energy shields.
Ulrezaj
I hope that my EMP device is not causing you discomfort, oh mighty Zeratul. I harbor no ill will towards you, specifically. I wish only to drive the foul Protoss of Aiur from our world. Their presence has brought nothing but misery and suffering to the Dark Templar, and now we coddle them to our breast. For so long as I draw breath, I will insure that Shakuras will remain free from their corruption.
Zeratul
I too, once held the same hatreds, but I have fought alongside our brethren from Aiur, Ulrezaj. They are as noble in spirit as we are. Set aside your anger and prejudice and accept that our race is finally united in peace.
Ulrezaj
The wounds they have inflicted upon us are beyond forgiveness, Zeratul, and such scars never truly heal. These Protoss will finally pay for their crimes in full. Schezar, commence the attack!
Schezar
Yes, Lord Ulrezaj! EMP device set to full power.
Zeratul
*sigh*
It seems that there shall be no compromises.
Executor, you must take your forces and destroy the EMP generator. The Templar inform me that the EMP generator only sends out pulses every ten minutes, so your troops will have time to recharge their shields after each activation. The EMP waves appear to have little effect on the shields of Ulrezaj's forces on his station, so you will be at a disadvantage until the generator is destroyed. You may very well find shield batteries of great help in your assault.
You must also find and destroy Ulrezaj's lieutenant, Schezar, and kill him. He has murdered many of our comrades. He must be made to pay for his crimes against our race.
Game:
*** EMP DEVICE ACTIVATED, OUR SHIELDS ARE DOWN ***
*** We have ten minutes until they can reactivate it ***
ZERATUL
With the destruction of the EMP device, our shields will stay functional. All that remains is to find and destroy Alan Schezar.
ZERATUL
That's the last we will see of Alan Schezar.
ZERATUL
With Schezar's death, the Terrans seem to have surrendered.
TOP
Episode 5B: Dark Vengeance
Mission Briefing:
Zeratul
Finally, Alan Schezar, you stand before us. Your crimes against both our people and the Terrans are considerable. You know we cannot just..
Schezar
I know who I am, and I don't need any morality lessons from you. Ulrezaj paid me well to break him out of your prison and so I did. He was fairly reasonable for a Protoss, if not a bit fanatical. Yet, after he and his three cohorts merged together to become the Dark Archon, Ulrezaj's fanaticism became madness. He kept me surrounded by his Zerg and even rigged my Goliath to blow if I made so much as a move against him. Fortunately for me, one of your boys made a lucky shot and disabled the self-destruct mechanism before destroying the rest of my Goliath.
Zeratul
What does Ulrezaj plan?
Schezar
Well, my part of the plan was to bring the captured EMP device to the station that's orbiting Shakuras. Ulrezaj was going to disrupt your communications and shields with the EMP device, and use the chaos to drop his genetically enhanced Zerg upon Shakuras. He hoped that the Dark Templar would run and hide in their secret places, while the Templar from Aiur would be caught out in the open. Without the EMP device I imagine he will still follow though with the other half of the plan and drop his enhanced Zerg to run amok across your world.
Zeratul
He is mad!
Schezar
Yup, he sure is. He'll be bringing new Zerg onto his space station via a Warp Gate that's connected to his base on Char. Once the Zerg reach his space station he will be moving them to his genetics stations where the warped Khaydarin crystals will transform them into more powerful strains. They will be enhanced with so much Dark Templar energy, that they'll probably be able to resist the effects of the Xel'Naga temple on Shakuras.
Zeratul
You are beyond trusting, Schezar, but since our own forces are so diminished, we will need all the help we can get in order to stop Ulrezaj's mad plan. If you join your forces with ours we will merely banish you rather than execute you as many would like. I cannot imagine Ulrezaj would take you back into his fold after your betrayal here.
Schezar
True enough. My forces will join with yours for this assault and then I'll leave this blasted sector for good. I'm not feelin' very safe around here anymore.
Zeratul
Commence the attack, Executor. Bring the Khaydarin crystals back to your base to destroy them. Then when you have weakened the Zerg presence enough with the crystals' destruction, you can move in to destroy the Warp Gate itself.
Game:
ULREZAJ
Schezar, you are no longer of any use to me or my plans, and now you dare to help my hated enemy. Your time is at an end.
SCHEZAR
Ulrezaj, you bastard! I hope you rot in hell for this!
MARINE
He murdered the boss! Lets go get that crazy Dark Archon!
ZERATUL
Executor, our Observers have located the five warped crystals. You must bring back and destroy the crystals before Ulrezaj does unspeakable things to the Zerg here.
MARINE
Holy crap! That aint your average Zergling, Bob! That thing's a killer! Hope there aren't any more of them!
TOP
Enslavers: Dark Vengeance Epilogue
Mission Briefing:
Artanis
Alan Schezar is dead and Ulrezaj's mad plans have been ground to dust under the heel of Protoss justice...
Peace has returned to the world of Shakuras where the united Protoss look forward to a shining future...
Yet, out beyond the twilight skies of Shakuras, the mad Archon, Ulrezaj, still hungers for revenge against the Templar...
and his hatred burns with more fury than any of the stars above...
End of Campaign
..
Resurrection IV
Deception
* [INTRO]
* Deception
Resurrection IV
* [INTRO]
* Resurrection IV
MAP OF THE MONTH: DECEPTION
The notorious Kimeran Pirates decide to liberate dark secrets from a Confederate Science Facility.
TOP
"DECEPTION"
Mission Briefing:
Captain Buzan
"Alright men, we've discovered a unique opportunity for pirates like ourselves to gain some rather valuable information."
Space Pirate
"Just how valuable is this information, Captain Buzan?"
Captain Buzan
"The kind of information that will buy us all a month of shore leave, gentlemen."
Space Pirate
"Let's hear the dirt."
Captain Buzan
"Your three man team will enter a Confederate science facility via our teleportation system. From the cargo bay you'll move through the facility to the laboratories and experimentation rooms grabbing whatever data you can hack from the main computer.
You'll be using computer terminals located in certain areas to accomplish this. Each terminal has restricted access to a different area of the central computer.
Since you'll be inside the installation for an extended period of time, we've made some modifications to your suits to assist in the infiltration."
Space Pirate
"New toys?"
Captain Buzan
"Yes, you're getting new toys.
Velichek rigged up a new reactor for your Personal Cloaking Field, and I've decided to let you use these special low energy Lockdown canister charges we stole recently.
Velichek tells me that with those two modifications your total energy usage will be drastically reduced.
Enjoy."
Space Pirate
"Very well Captain, we're ready when you are."
Captain Buzan
"Good, get down to the teleportation room after you've suited up.
Remember gentlemen, there is no profit to be had in killing civilians or security personnel. If you do your jobs perfectly, they'll never know that you were even there."
Space Pirate
"You ready Manic? How about you Twitch?"
Space Pirates
"Born ready!"
Game:
PIRATE
Alright Captain, we've made it aboard. Proceeding with the mission.
PIRATE
These Computer Terminals not only unlock doors, they also contain the information we're searching for. Keep an eye out for them.
PIRATE
Hey, you can lockdown these traps to prevent detection.
MORIK
Please, you have to help me escape. My name is Morik and they have been doing horrible experiments on me.
If you want to help me escape, there are computer terminals in the main laboratory that control the doors to these cells.
PIRATE
I can't figure this door out, maybe one of the prisoners is familiar with their security system.
DOOR OPENED
Zerg Test Subjects * Hack Undetected
FACILITY COMPUTER
PRIORITY ALERT : Zerg prisoners have escaped.
Repeat, Zerg prisoners have escaped."
DOOR OPENED
Protoss Test Subjects * Hack Undetected
FACILITY COMPUTER
PRIORITY ALERT : Protoss prisoners have escaped.
Repeat, Protoss prisoners have escaped."
MORIK
I'm free!
MORIK
KILL KILL KILL!!!
FACILITY COMPUTER
PRIORITY ALERT : Zerg and Protoss prisoners have escaped. Repeat, Zerg and Protoss prisoners have escaped.
PIRATE
We'll never catch up to Morik, maybe freeing him was a bad idea.
MEDICAL SCIENTIST
Oh, you appear to be injured, let me help you.
MEDICAL SCIENTIST
I'm sorry, I've used all my equipment up already.
PIRATE
That... That can't be...
PIRATE
Captain Buzan, we've been running into heavy opposition. We need backup.
CAPTAIN BUZAN
Alright, we'll send you some help, just don't get the girl killed. She's not equipped for stealth missions.
SHADOW PIRATE
I'm waiting...
PIRATE
This place is falling apart, I bet Morik has some hand in this.
CAPTAIN BUZAN
Something knocked out all the transponders on the station so we can't get a lock on you. Go to the docking bay in the southwest corner.
PIRATE
Geeze this place is heavily guarded, did they know we were coming?
PIRATE
An energy recharging station...
PIRATE
Another energy recharging station...
PIRATE
Captain, can you read me? Can you transport us off from here?
CAPTAIN BUZAN
That's a negative, all the transponders have been destroyed. We'll have to physically remove you from the ship.
PIRATE
What's going on here, did they know we were coming?
CAPTAIN BUZAN
Impossible, no one can track the Kimera, let alone realize that we had teleported you in. I would have to say that the first explosions were what alerted them. I can recharge your suits from here, but you'll have to get to the Kimera to escape. Now move!"
PIRATE
What killed all these guards?
PIRATE
Oh...
PIRATE
We're almost there.
PIRATE
The engineering bay is trashed, no one can stop it now.
PIRATE
Morik, did you cause the core to overheat?
MORIK
No, why would I do that? Come on, call in your ship, we have to get out of here.
PIRATE
Captain Buzan, come in, we've reached the docking bay.
CAPTAIN BUZAN
I see you, stay on the edge and I'll do a quick pick-up. Wait, who's your friend there?
PIRATE
His name is Morik, apparently he was held prisoner by the scientists here and injected with Zerg genetic material. He's a little batty, but he seems okay.
CAPTAIN BUZAN
Hmm... Prepare for pick-up.
DOWNLOADED DATA FILE
"Offspring of Infested Humans."
DOWNLOADED DATA FILE
"Zerg/Human Genome Manipulation."
DOWNLOADED DATA FILE
"Biomechanics - Data Transfer From Brain Cells To Terabyte Holodrives."
DOWNLOADED DATA FILE
"Case Study - Dark Templar Cloaking Fields."
DOWNLOADED DATA FILE
"The Origin Of The Species."
DOWNLOADED DATA FILE
"Advanced Combat Training: Hiten Mitsurugi Ryu."
DOWNLOADED DATA FILE
"Saving Human Mental Faculties In
Zerg/Human Hybridization Experiments."
DOWNLOADED DATA FILE
"Biological Energy Weapon Limb Replacement Technology."
DOWNLOADED DATA FILE
"Reanimation Using Zerg Infestation Techniques."
DOWNLOADED DATA FILE
"Polarity Shifting Energy Shields Using Battlecruiser Technology."
DOWNLOADED DATA FILE
"Mecha Unit Skullder 001 Design and Specifications."
DOWNLOADED DATA FILE
"Maintaining Discipline In Rampant AI."
DOWNLOADED DATA FILE
"Manipulating Tau Particles Into Stable Orbits."
DOWNLOADED DATA FILE
"Utilizing Dragoon Technology For Human Reconstruction."
Raynor and Taldarin bonus mission. Inject infested Stukov with the Nanotech Serum.
TOP
"RESURRECTION IV"
Mission Briefing:
Raynor
Well, Artanis, you called and I came. What's the haps?
Artanis
Impetuous as ever I see. Your quick response honors me Captain Raynor. This is a time of great danger for both our people. Our old nemesis, Admiral Stukov, has returned to finish his original plans.
Raynor
I've heard the rumors.
Artanis
As you are well aware, Admiral Stukov was infested by the Zerg Cerebrate Kaloth. The Cerebrate's cells regenerated Stukov's own, bringing him back to life. Now he lords over his own secret Brood.
Raynor
We weren't the best of friends, but I know Stukov was an honorable man. I can't believe he'd ever sell out to the Zerg!
Artanis
Come now. I know you, of all your people, are not that na飗e.
Raynor
So, we are gonna go down and kill him, is that it?
Artanis
No. Infact we have devised a way to save him. Our scouts have tracked Stukov to his base of operations on the wold of Braxis. Our scientists have developed a radical Nanotech Serum, capable of neutralizing the Zerg's evolutionary virus.
Artanis
If you can find Stukov and inject with the Nanites, we believe it will reverse his infestation.
Raynor
Hell, sounds worth a try. Will I be getting some back up from Zeratul or am I playing lone wolf?
Artanis
Praetor Taldarin will accompany you. He is one of our greatest warriors and I am sure his experience will aid you greatly, as it has in the past.
Raynor
Great, I get to hang with the old-timer. Alright Artanis, when do we begin?
Artanis
As soon as you are ready. En Taro Tassadar.
Game:
JIM RAYNOR
So, Taldarin, I never did get to ask you. What's yer story?
TALDARIN
Three millennia ago, I fought alongside the mighty Adun. Wounded in battle, my body was kept in Stasis for several thousand years.
TALDARIN
When the Dragoon exo-skeleton was created, I was one of the first.
JIM RAYNOR
Wait, Adun? As in 'En Taro Adun..' that guy? Damn… well in that case, old-timer, I'm glad yer along for the ride!
TALDARIN
I am honored to fight at your side once again James Raynor, we should be on our way. Stukov should be in the Northeast.
MARINE
Lets wax 'em!
CIVILIAN
Wait, I can help. I can drive a tank and I know where to get one.
JIM RAYNOR
Alright, we could use a good tank driver.
TALDARIN
It is fortunate that Stukov is not yet at his full power. There wretched creatures are not a potent as they could be.
ARCHON
En Taro Adun, Taldarin.
SKULLDER UNIT 01
Thanks for the rescue. The assault was impossible but I had to try something on my own. With you as backup I should be able to break in.
JIM RAYNOR
Riiiiiiight...
TALDARIN
Is arrogance installed at birth in all humans?
JIM RAYNOR
Come on, we gotta make our play for the station.
GOLAITHS
Stukov is crazy! Get us out of this lousy outfit.
TALDARIN
This appears to be the entrance. However, it is heavily fortified. We should seek an alternative route.
DARK TEMPLAR
Thank you for saving us oh mighty Taldarin. We will fight by your side until our days have come to an end.
JIM RAYNOR
A Teleport pad. Looks like a backdoor boys.
TALDARIN
If we choose this path we best move unseen.
TERRAN COMPUTER
Security system for sector 7-B has been deactivated.
TERRAN COMPUTER
Plasma field disabled.
SGT. BUD MORRIS
Good to see you Jim, I knew you'd come through.
JIM RAYNOR
Still playing with fire I see...
ARCHON
Finally, I taste freedom. Yet, I have become unworthy since my capture. I should have died in battle.
TALDARIN
Yes, but you may yet make amends.
TERRAN COMPUTER
Security system for sector 9-A has been deactivated.
JIM RAYNOR
There's Stukov, get him!
ALEXI STUKOV
Now you will taste the vengeance of the New Swarm. Destroy them!!!!
ALEXI STUKOV
Release me! You know nothing of what-
StarCraft: Retribution is a Blizzard-authorized expansion pack to StarCraft: Brood War published in 1998 by the now-defunct company WizardWorks Software. The campaign is set during episodes II and III. The following is the complete StarCraft: Retribution storyline transcript:
The Legacy of Kharadun
Strongarm
Dynamic Evolution
The Legacy of Kharadun
·Kharadun01
·Kharadun02
·Kharadun03
·Kharadun04
·Kharadun05
·Kharadun06
·Kharadun07
·Kharadun08
·Kharadun09
“Kharadun01”
Mission Briefing:
Intro
Retribution Chapter One:
The Legacy of Kharadun
Kizrath
En Taro Adun, Executor. I, Judicator Kizrath, have been asked to brief you on the circumstances surrounding your dispatch to Aridas. The High Council has entrusted this region to my command so that I may oversee a mission of the utmost importance.
In the age before creation, the Xel'Naga regarded an ancient artifact above all others for its immeasurable power. Named the Argus Stone, it is thought to be located within the fabled city of Taledon. We believe our observers have uncovered evidence of Taledonian ruins here on Aridas.
A Terran expedition is also investigating the ruins. They defile the site with their presence and therefore must be eliminated immediately. Destroy the science building near the temple and then escort my ship to the beacon our observers have placed nearby.
Game:
KIZRATH
This is only a conduit to the main ruins that lie on the other side of the river.
However, I am sensing Psionic resonations from the Xel'Naga artifacts at that site. Take me to the ruins and I will see to the humans myself.
“Kharadun02”
Mission Briefing:
Kizrath
We have located an area where a Zerg expeditionary force is fighting with the Aridians. While it is vital that the Zerg not gain a foothold on this world, both races will impede our continuing studies if left unchecked.
Guide a small group of four Zealots to either of two beacons: the one at the cave entrance where we suspect the Zerg Cerebrate to be located, or the one near the Terran maintenance duct - the heart of their infrastructure. Either of these courses of action will aid us in our final appropriation of the Ruins.
We have posted observers around the edge of your base. It is recommended that you allow the Zerg and Terran forces to fight amongst themselves.
“Kharadun03”
Mission Briefing:
Kizrath
We are no closer to reaching our goal than when we first landed on this Terran-infested rock.
Our sensors indicate that a Zerg Cerebrate is located somewhere inside this cave. Based on our experiences against the Zerg on other worlds, subduing it will temporarily halt Zerg expansion in this area.
The height of the cave prevents our enemies from using any flying units. Unfortunately, the same holds true for us.
Game:
MARINE
We were setting up a base in the southeast corner of these caves when the Zerg invaded the cavern and cut us off from our regiment. Even our combined forces are vastly outnumbered! If you help us get the hell outta’ here, we’ll gladly throw our firepower in with yours.
“Kharadun04”
Mission Briefing:
Kizrath
Terran raiders have set upon our research outpost and continue to impede our studies of the Taledonian ruins.
Due to your recent sabotage of the maintenance duct, a weakness has now been created in the Terran defenses. It is imperative that we seize this opportunity to rebuild our base, which is vital to our search for the Argus Stone.
Clear the region of these interlopers so that we may return to the business at hand.
“Kharadun05”
Mission Briefing:
Kizrath
While you have been successful in devastating the Aridian defenders, our warriors elsewhere on Aridas have not had the benefit of your leadership. The Aridians have managed to slip reinforcements past our comrades and a heavy contingent of Terran troops now lies between us and the Argus Stone.
While the Council knows this is a daunting task, their instructions are to fight onward. The Terrans keeping us from the Argus Stone must be eliminated. This will be your fiercest battle yet. May Adun be with you!
“Kharadun06”
Mission Briefing:
Kizrath
Our observers have detected the existence of a supply station orbiting Aridas. This Terran reserve plays a crucial role in supplying reinforcements and weapons to the Aridian defenders and therefore must be destroyed.
We are preparing a deployment of forces to the platform. Though the initial fighting will be harsh, it should prove no great challenge for a warrior of your caliber.
You need only conquer the troops on the initial platform. There are other forces guarding the perimeter, but once the supplies are depleted they will no longer pose a threat.
“Kharadun07”
Mission Briefing:
Kizrath
It is now a certainty that the ruins on Aridas are the remnants of the fabled city of Taledon. Soon, our destiny will be manifest as we take our rightful place next to the Xel’Naga as one of the greatest of all races.
Your strategic expertise has severed yet another string holding the battered Terran forces together. The defenses along the edge of the planet are crumbling since their supply lines have been cut.
There is but one final Aridian stronghold to breach before Taledon will be ours.
“Kharadun08”
Mission Briefing:
Kizrath
It is now evident that the Argus Stone lies within the ruins of Taledon. Terran forces are now converging upon the ruins for purposes unknown. It is possible that they are also attempting to recover the Stone.
I have amassed a strike force on the perimeter of the Terran base. We must breach the Terran forces and destroy the ancient temple. Once my flagship is over the ruins, I will be able to secure the Argus Stone.
Beware, the Terrans have an elite cadre of troops concentrated around the temple. Adun be with you, Executor!
Game:
KIZRATH
We have secured our heritage. The Stone is ours! Victory to Aiur!
“Kharadun09”
Mission Briefing:
Kizrath
Executor, take me to the rendezvous point located north of here. The beacons that surround this site will serve as a guide to my escorts, who will return me to Aiur with the Argus Stone.
Be cautious in these final hours before our exodus from Aridas. Delay or destroy any remnants of the Terran forces still pursuing us.
Your noble efforts here on Aridas have proven invaluable to our excavation of Taledon and its legendary secrets. I am honored to have served as your counsel. En taro Adun, Executor.
Game:
KIZRATH
Now let's finish the job!
ESCORT
You have fought well, Judicator, succeeding where many have failed. Unfortunately, Fate is not always even-handed to the victors on the battlefield.
ESCORT
Against my wishes, the High Council has ordered me to commandeer your escort and continue our battles against the Zerg. They feel that the tactical importance of the Argus Stone at this time is minimal.
ESCORT
While I know this will leave you stranded on Aridas, you must continue to delve into the true nature of the Argus Stone. Those of us that truly understand its power and strategic importance will be counting on you!
Jason Archimedes
Greetings, Commander. I am Archimedes, Head Counsel to Emperor Mengsk. By his decree you and your battalion have been commissioned to aid me in a search for a legendary artifact, named in Protoss legends as the Argus Stone.
The ancient texts suggest immeasurable power for any being in possession of this artifact. I have spent years studying the Protoss and their relationship with the ancient race of beings known as the Xel'Naga. The fact that the Stone is mentioned in both Protoss and Zerg mythologies shows how much the Xel'Naga revered it.
This assignment is crucial to the glory of the Dominion. Your first task as my guardian is to transport my scientists and I to a beacon within an important set of ruins on Aridas. Your military presence is required, as there are Protoss and Zerg forces currently engaged in battle nearby.
Our intelligence indicates that taking on either side in this conflict would be suicide against such heavily entrenched forces. If we fortify our base, however, we should be able to hold them off until we can safely reach the beacon.
Game:
JASON ARCHIMEDES
For the Emperor!
“Strongarm02”
Mission Briefing:
Jason Archimedes
The preliminary studies we conducted at the ruins conclude that this planet was indeed inhabited by the Xel'Naga. Numerous ruin sites on the surface contain traces of their technologies.
It has come to our attention that a Zerg Cerebrate is using some of these ancient technologies to control a small Protoss tribe. This intriguing development must be explored. Join me at the location I’m uploading to your navigational computer.
Once you have arrived , there are two courses of action available to us:
Studying the Cerebrate could yield clues to help me better locate the Argus Stone. If my ship can be maneuvered over the Cerebrate, I will be able to capture it and study its secrets.
However, this course of action will not sever the link the Cerebrate has established with the Protoss. Hence, the aliens will remain allies and the Cerebrate’s capture will likely provoke a massive attack.
The other course of action is to kill the Cerebrate - possibly ending this alliance and weakening the alien defenses. Understandably, the thought of the two races united doesn’t sit well with the Aridians.
As military commander, I leave this strategic decision to you.
Game:
JASON ARCHIMEDES
I'll begin my studies of the Cerebrate. Meanwhile, protect my ship from the alien hordes!
“Strongarm03”
Mission Briefing:
Jason Archimedes
The Aridians are displeased with our decision to capture, rather than kill, the Zerg Cerebrate. Nevertheless, the results of my research will silence any detractors. Our studies indicate-
Archimedes! The research center is under siege by the Zerg! They’ve come to retrieve the Cerebrate!
Commander, time is of the essence. You must help me push back the Zerg so that we can conclude our research. Unfortunately, there is little space to deploy defenses on this island. Expansion will be necessary.
Game:
JASON ARCHIMEDES
All is lost, our research is incomplete!
“Strongarm04”
Mission Briefing:
Jason Archimedes
Commander, I wish I could offer you better news. Despite your victories, the Zerg broods are continuing to overwhelm our defenses across the planet, including our key science base, Station 12.
The work being done at this base is vital to our continuing search for the Argus Stone. If Station 12 is lost, our recent progress will be set back considerably.
Bring at least four scientists to Hanger 3 where a shuttle will be waiting to transport them to safety.
The base is in a state of emergency lockdown right now, so there are two things you should be aware of:
First, only the civilian scientists can open the locked doors. Secondly, there are a number of inactive security devices scattered throughout the base that can be manually reactivated by any of your troops.
Good luck!
Game:
CIVILIANDamn! He was the one that knew everything!
ADJUTANT
Attention all Personnel, the Zerg hordes are breaking through the doors!
ADJUTANT
Attention all personnel, the Zerg forces have breached the main entrance, the internal doors won’t hold them!
“Strongarm05”
Mission Briefing:
Jason Archimedes
It's important that this planet stay under human control until we've located the Argus Stone and extracted its secrets. While I continue my research, you will need to shore up the Aridian defenses.
The Protoss have been using a space station as a staging ground for their attacks. The Aridians have been bombarding the station with nuclear weapons from the ground, but the Protoss continue to rebuild.
You will be provided with enough supplies and technology to finish off the Protoss survivors. Be careful, Commander, as this is a very large installation. While Intelligence indicates that some parts of the station may be undefended and without power, there is still a large amount of active Protoss opposition!
“Strongarm06”
Mission Briefing:
Jason Archimedes
Your mission has successfully halted the Protoss offensive that was crippling Aridian defenses. Unfortunately there is still much to be done here.
Zerg swarms have overrun one of our outposts located in a more desolate area of the planet. It's important that we control this region to prevent the Zerg from relocating their resources to other, more vital locations on Aridas.
Rebuild the damaged base and eliminate any Zerg forces in the area.
Game:
CIVILIAN
We ran out of resources five days ago and we've been holding off the
Zerg ever since. Don't worry though –
CIVILIAN
there are resources located on the tops of the mesas. There's an SCV near one of the resource clusters who will help get you started.
“Strongarm07”
Mission Briefing:
Jason Archimedes
The Protoss have seized a dense vein of crystals used by the Aridians to supply their troops. You must help re-establish the supply lines to this key resource area.
A Command Center and a group of SCVs have been dispatched to rebuild a base in this region, but Protoss troops are now blocking the entrance to the canyon containing the minerals.
Take your regiment and eliminate the Protoss guarding the passage. Once you've cleared the way and established a base, eliminate the Protoss threat to the area with extreme prejudice.
“Strongarm08”
Mission Briefing:
Jason Archimedes
Commander, I must make this brief - I was exploring a large cavern underneath one of our excavation sites when Zerg forces captured my vessel. They have my ship heavily guarded in the middle of their base. I believe they are deciding on my fate as we speak. Find my ship and get me to the beacon near the entrance of the cavern.
Game:
JASON ARCHIMEDES
Your aid was invaluable, Commander. I will be sure to let the Emperor know of your courage.
“Strongarm09”
Mission Briefing:
Jason Archimedes
We've located the Argus Stone! Apparently, it has been in the possession of the Protoss for some time. It would not bode well for the Dominion if they were to unleash the rumored powers of this ancient artifact.
They have fled with the Stone to a set of ruins on the far side of Aridas. This region is heavily saturated with Protoss tribes, making an offensive difficult.
Destroy their defenses so we can initiate a land assault. Once the Protoss threat is eliminated, the Stone will be ours!
“Strongarm10”
Mission Briefing:
Jason Archimedes
The Protoss tribes have been driven back. They have withdrawn to protect a temple, warped from Aiur to Aridas and designed to focus the energies of the Argus Stone. They are on the brink of channeling the immense forces of the ancient ones.
You must destroy the temple at all costs. This will allow me to maneuver my ship over the ruins and retrieve the Stone.
This battle could very well change the chronicles of history and alter the course of the war forever!
Zargil
Greetings, Cerebrate, I am Zargil, Cerebrate of the Sennith Brood. The Overmind has chosen me to serve as your counsel. I have been sent forth to guide you towards the greater destiny of the Swarm.
Long before the legacy of the Zerg, even before the creation of the Overmind, there existed the Xel'Naga: beings possessing powers so immeasurable, they were able to create entire races - such as our own.
A source of the Xel'Naga's immense strength was an ancient relic, the origin of which is unknown. If we are to achieve ultimate supremacy, then the power of this artifact must be harnessed.
We sense the Terrans are seeking this same relic, foolishly risking the disruption of powers they are unable to comprehend. You have been brought to Aridas to initiate our recovery of the artifact and shatter any attempts by the enemy to claim our prize. Destroy the Terran Battlecruisers that escort the scientist Archimedes, who is now in possession of the object we seek.
This act will initiate our passage to ascension.
“Zerg02”
Mission Briefing:
Zargil
We have detected that the Terran scientist Archimedes currently possesses the Xel'Naga artifact. He has been maneuvering throughout the Terran bases that infest this planet. We must seek him out by seizing his comrades and extracting information from them.
The Overmind has located one of Archimedes' science facilities near a Xel'Naga ruin on Aridas. Wrest control of the building from the Terrans and bring it back to the beacon near our Hive cluster. One of our Defilers will extract the necessary information from its inhabitants.
Other Terran forces are sensed to be in the area, but they should prove no challenge to the might of the Swarm.
Game:
ZARGIL
Zerg minions have uncovered Terrans in the process of constructing additional outposts. If we move in haste, we shall devour them before they become a threat to us.
ZARGIL
The secrets of this place have been lost!
“Zerg03”
Mission Briefing:
Zargil
You have doubtless felt the elation of the Overmind throughout the Swarm. However, forces of the enemy still pose a threat to our brethren.
While your offensive was successful, another of our Hives fell to the combined forces of the Dominion and the wretched Protoss. As they now contest with one another, seize this opportunity to return the survivors to the Hive Cluster.
Gather the remnants of this shattered brood, unite their efforts, and reclaim the Hive cluster for the glory of the Swarm.
Game:
OVERLORD
I'm picking up transmissions. The aliens have realized the greater threat! They are now united against the swarm!
“Zerg04”
Mission Briefing:
Zargil
As you have once done, so must you do again.
The Protoss are wreaking havoc upon one of our lairs on Aridas. We must swiftly quell these infiltrators using the minions at hand. We cannot devote additional resources, for it would disrupt our search for the Overmind's prize.
The previous Cerebrate, who failed in his task, has been removed. This area of strategic importance has almost fallen to the hands of the Protoss. They would surely make haste to fortify an outlying settlement if we do not put an end to this siege. Vanquish any hostile Protoss forces you may encounter.
“Zerg05”
Mission Briefing:
Zargil
Fear not, Cerebrate, your countless victories will not go unrewarded. We have located a complete settlement of Terran troops and research teams. You must conquer them and capture their Command Center with the attached nuclear silo. This will allow you, young Cerebrate, to extract the precise location of the coveted Xel'Naga artifact.
Be wary, for these Terrans are especially resilient.
Game:
OVERLORD
You destroyed that which we sought!
“Zerg06”
Mission Briefing:
Zargil
Information extracted from the Terrans within the infested Command Center informs us that the Xel'Naga relic is in fact the highly regarded Argus Stone. The mere notion of the Swarm possessing such an artifact of rare and tremendous energies has stricken fear into the hearts of the Protoss and Terran forces.
The cowardly humans have now sought the help of our adversaries, the Protoss, in the vain notion that a united front could oppose the Swarm. You must show them that no alliance of races is equal to the might of the Zerg.
Eliminate all opposition! This cavern leads to the hideaway where the Argus Stone is safeguarded. Once these troops have been vanquished, the destiny of the Swarm will be within our grasp.
“Zerg07”
Mission Briefing:
Zargil
The time of our victory is close at hand. We need only extract the Stone from within this Terran installation.
Although the treacherous nature of the Terrans has now caused them to betray the Protoss, we must not overestimate our sudden ascendance over the entrenched forces.
One of our strongest Defilers, Thakras, and the remnants of his brood are imprisoned in this complex. Although Thakras has failed in his assault, he has powers that will help us overcome the guardians of the Stone.
A group of infested Terrans with knowledge of the facility will aid you in your mission. Take them to the control room east of the entrance, there they will be to access the computer stations that control the doors and security systems in this complex.
Retrieve what is ours so that we may return to Char and revel in the supremacy of the Swarm!
Game:
BOSS
OK, begin the experiment.
BOSS
Starting the genetic transducer...
BOSS
Oh well, plenty more where they came from...
“Zerg08”
Mission Briefing:
Zargil
The Terrans' betrayal of the Protoss at the installation was but a feeble attempt to distract us from our ultimate purpose. They have amassed a united convoy toward Char to intercept our escort of the Stone. The exodus of the Swarm cannot be interrupted!
We have established a base on a Terran barge within the convoy. Eliminate all forces on this platform so that the Stone may safely reach its destination and our glorious rebirth may continue unchallenged.
“Zerg09”
Mission Briefing:
Zargil
The Overmind is now in possession of the Stone. Even now, its furious energies are resonating throughout the Hive Cluster on Char. These energies are nurturing a being whose creation will bring forth the destruction and eradication of all opposition.
Even in the face of our ascension, our enemies continue their futile attempts to challenge the undisputed domination of the Swarm. A small band of Terrans have made their way to Char and are currently constructing a tactical base of operations in one of the planet’s more desolate regions.
Make an example of these pathetic interlopers, so that no other opposition would dare attack the Zerg homeworld.
“Zerg10”
Mission Briefing:
Zargil
The eradication of the Terran infiltrators was not enough to dissuade the headstrong Protoss from tempting a similar fate. They seek to halt the birth of the Supreme Being.
Our long-time adversaries cannot be allowed to continue their infestation of this planet, lest we find ourselves under constant siege. This secondary threat must be eliminated. Death to the Sons of Adun!
“Zerg11”
Mission Briefing:
Zargil
As we speak, the Supreme Being is approaching maturity within a growing Chrysalis in its final stages of metamorphosis. The energies of the Argus Stone are nurturing the completion of this cycle.
For eons, the Xel'Naga lore predicted that a catastrophic war would precede the birth of a legendary being. In this war, only one race would emerge triumphant. Our previous hostile encounters were but a precursor to a final united Terran and Protoss offensive that could decide the fate of the Swarm.
The location of the Chrysalis is the target of the enemy invasion. It is time for these infidels to know the wrath of the Swarm, to realize the insignificance of their existence and to understand once and for all that their combined efforts to challenge the supremacy of the Zerg are futile!
StarCraft: Insurrection is a Blizzard-authorized expansion pack to StarCraft: Brood War published in 1998 by the now-defunct company Aztech New Media. The campaign is set during episode I. The following is the complete StarCraft: Insurrection storyline transcript and manual info:
Synopsis
Terran Campaign
Protoss Campaign
Zerg Campaign
Synopsis
The following events take place during the Terran Campaign: Rebel Yell. This is the story of an isolated conflict, centered within the Confederate system of Brontes, as the Zerg Swarms continue to encroach upon the core Terran worlds.
The solar system of Brontes hosts a scattering of sparsely populated mining communities. Part of the Confederation but far from the scene of battle, its planets’ militia is both few in number and poorly trained. The most far-flung of these planets is Brontes IV, the center stage of our adventure.
Terran Campaign
The story begins upon the small planet of Brontes IV. A unit is sent to investigate rumors of rebel activity. The threat proves genuine, and far more serious than predicted. Due to the war, however, support from neighboring military installations is unavailable. The local garrison must use its own meager resources to deal with the growing rebel threat.
Under the charismatic guidance of their leader, the rebels are rapidly gaining advocates. In no time, the Fist of Redemption (as the rebels have named themselves) spreads throughout the neighboring settlements. Feeling the sting of the Fist’s efforts, and regretting their prior decision to provide help, several outlying colonies form a Council of Inquiry to deal with the escalating situation. It is the Council’s decision to create a military body to quell the threat. Summoned from the surrounding colonies, these units are formed into an elite task force with the sole objective of eliminating the Fist of Redemption. The strike force is dubbed the Hammer.
Protoss Campaign
Meanwhile, far above the planet’s surface, a debate rages amongst the Protoss Conclave. Convinced that the Zerg will ultimately use humanity as the next rung on the genetic ladder, they witness the escalating situation on Brontes IV as the beginning of the end. Many support the destruction of the planet, hoping to eliminate the growing power of the Zerg. Others, however, believe in less drastic measures.
Sensing that time is of the essence, a small force is deployed from Tassadar’s main host. They are known only as the 7th Fleet. Intent on eliminating the threat, they destroy several infested planets before reaching the source of the disturbance. The surface of Brontes IV lay rife with infested colonies. Only a few scattered human encampments remain to fight against the Zerg and their followers. The 7th Fleet engages the Incubus Brood until a new enemy appears upon the horizon…
Zerg Campaign
The prolonged battle against Terran and Protoss has weakened the leader of the Cerebrate Auza, master of the Incubus Brood. With the assimilation of the rebel’s psychic leader, Atticus Carpenter, the link with the Overmind has even further strained. Only later does it become apparent that the Cerebrate Auza no longer exists. The indomitable will of Carpenter has triumphed, and a new cerebrate has been born out of the union between Carpenter and Incubus. Sensing the Cerebrate’s growing insanity, the Overmind creates a new cerebrate to deal with the insurgent menace. With the help of the Cerebrate Nargil, the Overmind’s youngest has been given one command. If they bleed, they shall die.
NEW TERRAN FACTIONS
The planet of Brontes IV has long been loyal to the Confederacy. In the wake of recent events, however, the political landscape has changed dramatically. As the larger Squadrons are deployed closer to the arena of battle, more and more of the local citizens have joined the call to arms, in order to protect them from the alien threat.
Brontes IV Confederate Militia
COLOR – Brown
The Battalion stationed on Brontes IV is similar to any other military body stationed throughout the Confederation. Until the events of the following adventures, the Battalion was unremarkable from any other within the galaxy.
Delta Squadron "the Hammer"
COLOR – Purple
Upon grasping the threat of the Fist of Redemption, the combined governments of the Brontes system decide to form a Council of Inquiry to deal with the problem. It is decided that martial action must be implemented immediately, and thus the Council’s Hammer is formed. Comprised of the best of the best that Brontes has to offer, and under the leadership of Commander Frost, the task force is charged with eliminating all seditious behavior within the system.
Over the course of the first Campaign, the corruption behind the Council becomes evident. The Hammer (as they dub themselves), once freed from the yoke of the Council, seize their autonomy and work towards their original goal – the elimination of the Fist.
THE PIRATE MILITIAS
The Rebels "Fist of Redemption"
COLOR – White
Little is known about the Fist of Redemption. Atticus Carpenter, a former Ghost of the Confederation, is rumored to be the ringleader of the revolt. In truth, the Fist is far more powerful than anyone could have realized. Led by the deluded genius of Carpenter, the Fist plans to bring about the evolution of all mankind.
NEW PROTOSS FACTIONS
The 7th Fleet
COLOR – Blue
The Zerg must evolve psychic awareness if they are to face the Protoss and emerge the victor. The Terrans pose as a potential source to this power. Atticus Carpenter, a highly psychic Terran, is a veritable gateway to their conquest.
A small division of Tassadar’s Fleet, the Seventh has been deployed to secure the Brontes System against the encroaching swarm. While the Enclave argues about the fate of the Terrans, Andraxxus guides his small group to victory.
NEW ZERG FACTIONS
Incubus Brood
COLOR – Teal
The Brood known as Incubus excels at the arts of conversion and consumption. Lacking the sheer destructive capacity of most of the larger broods, the Brood is most often directed towards smaller fringe colonies and settlements. Its powers of conversion enable the Zerg to learn of their enemies’ future intent, often before their infiltration is discovered.
Carpenter’s Brood
COLOR – White
Carpenter’s Brood has two goals, self-preservation and the accumulation of power. Many would have thought Carpenter to be mad with his aspirations of ultimate power. Regardless of what his critics may think of his sanity, he has accomplished his goal. If his ambition continues unchecked, it is only a matter of time before he challenges the Overmind.
The Brood has several advantages over its more numerous brethren. As it receives commands directly from Carpenter, it is faster to react to any immediate situation.
ROSTER OF HEROES
Jack Frost
Male Terran, age 38
Ex-Confederate Officer
Firebat
Cool as a cucumber, that’s Jack. Heralded as one of Brontes’ most brilliant tacticians, he wrote the book on colonial warfare. However, the patriotism of his youth has since turned to bitterness. He left active duty after witnessing the atrocities committed in the name of justice. Now he’s tired of fighting, and has begun to comfortably settle into his role as the retired local hero. Disillusioned, but with a heart of gold, he does his best to look out for his friends and fellow citizens. In times when he feels he’s needed, Jack’s a born leader. When the heat’s turned on, he just smiles and nods.
Charlie Vane
Male Terran, age 28
Colonial Scout
Brontes Battalion IV (later the Hammer)
Wraith Pilot
According to Vane there are two things you need in order to get by in life: good looks and a strong right hook. What’s more, he fancy’s himself a lady’s man, and of course it’s this sort of rakish charm that landed him in his current predicament; a petty-officer on a backwater Confederate planet.
He’s the consummate gambler and could outdrink a fish, but as Vane always says, it’s the vices of life that make it worth living. Ask him no questions and he’ll tell you no lies.
Tsuname
Male Terran, age 48
Confederate Lieutenant
Brontes IV Battalion Division (later the Hammer)
Not even dismemberment could keep him from active service. Both ill tempered and violent, the Goliath known only as Tsuname has served the Confederation for more than 20 years. Tsuname’s valor is matched only by his cruelty.
Black Morgan
Female Terran, age 36
Former Colonial Lieutenant
Whereabouts unknown
Former Dropship Pilot
In the day, Black Morgan was known to be one of the hottest Dropship pilots in the Confederation. There was no mission too deadly for her to undertake, although she made no promises to her passengers. One of her favorite passengers was Jack Frost. And, as the story goes, they shared many trips together. After many years of active service, Morgan vanished. Some say she retired to her hometown of New Dresdin, others say she fled as far away from Jack as possible.
Atticus Carpenter
Male Terran, age 38
Rebel Ringleader
Fist of Redemption
Ghost (later Carpenter Cerebrate)
A former Ghost, little is known of Atticus Carpenter. His former superiors are dead, a parting gift from the prodigal son. His dossier labels him one of the most promising of the Brontes IV trainees. Exactly how and why his psychic dampers malfunctioned has been the source of much speculation.
Andraxxus
Protoss, age 314
High Templar
Executor of the Brontes IV Expedition
Andraxxus carries the weight of several worlds upon his shoulders. Loyal to a fault, he wavers in his vindication to indiscriminately destroy the Terran settlements of Brontes. Although it grieves him to commit such acts of terror, he has hardened his heart to the fate of the Terrans.
Syndrea
Protoss, age 323
Judicator
Advisor to the Brontes IV Expeditionary Force
Syndrea has always been held in high esteem by the ruling Conclave. She firmly believes the Terrans should be destroyed for the safety of the Protoss. She fears Andraxxus’ compassion for them, viewing it as a weakness that may be her people’s downfall. Because of this, she takes every opportunity to sow dissent amongst Andraxxus' followers. She hopes to shatter their vindication and convince them of the error of their ways.
Aedus/Xerxes
Protoss, age 13
Archon
The Archon Aedus/Xerxes exists solely for war. Although originally not of the 7th Fleet, it quickly followed after learning of Andraxxus’ mission. No one was willing to stop it.
Demioch
Protoss, age 272
Dragoon
Demioch is one of Andraxxus’ most trusted subordinates. He’s known and respected for his wise council. Although most often calm, he is inspired to great furies in the defense of his people. He does his best to guide his daughter’s political ascent, hoping to keep her closer to him.
Edullon
Protoss, age 103
Zealot
Edullon is renowned for her skill and valor. However, despite her father’s best intentions, she remains amongst the rank and file. Having proven herself fearless through many battles, it is only her tongue that keeps her from attaining higher authority. She will only accept those accolades she feels she has gained from her own merit, casting disdain upon those who would denote special treatment.
Auza
Zerg Cerebrate, age Unknown
Master of the Incubus Brood
Auza excels at enticement and conversion. Seemingly innocuous, the Incubus Brood stretches its slippery tentacles far behind enemy lines. Once deeply rooted, Auza’s enemies collapse in upon themselves. Direct conflict is most often a last resort. The main force of the Incubus consists of Defilers, Queens and, more often than not, Infested Troopers.
TERRAN 1: Lost Souls
Mission Briefing:
Bill Constantine:
At ease sergeant, I got a mission for you. A routine patrol was sent out two days ago and never returned. I need you to uncover the truth behind their disappearance.
Sergeant:
Wait a minute...why me? Search and rescue is left to the Confederate bigwigs. I'm just a scout. I'm the one who usually gets rescued.
Bill Constantine:
You're beyond rescuing sergeant. I understand this is not your area of expertise, but you're the only one I can trust with this delicate situation. With the threat of the Zerg looming ever closer, the Confederacy's resources are taxed to the utmost. I need to know what happened to that patrol. You gotta check it out for yourself and let me know firsthand. We can't risk having a public scandal. The populace is already panicked with the threat of the Zerg looming on the horizon.
Sergeant:
I'll see what I can do, but you know I do my best work solo.
Game:
Sergeant:
Footprints...we're on the right track. The patrol passed this way.
Marine:
Yeah, but how can you be sure it was them?
Sergeant:
The Zerg don't wear no stinkin' boots!
Sergeant:
Who the hell were those guys?
Marine:
I don't know sir, but they was wearing ìboots