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[其它] Black Dream

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发表于 2013-11-28 17:16:36 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式


下载地址:
http://www.scrpg.net/data/attachment/csga/Black Dream.exe

Story:
A Vision of the Future

The wicked Cerebrate Zargil attempted to alter the future of the Zerg Swarm by securing the Terrans' past. To that end he captured Judicator Chaladar in order to create a new timeline. However, the Protoss and Zerg of his time, along with the Terrans of the past, managed to thwart Zargil and his brood, and erase his timeline. It was an example of cooperation unparalleled in history.

Unfortunately, only three remember that even occurring: Prelate Ziktofel of the Dark Templar, Judicator Chaladar, and the Hunter, Xaax the Defiler. They would lay the foundation of a future alliance between Protoss and Zerg, but such a path is not without its peril.

Urust, Executor of the expedition, was convinced to travel to Kodulas, the hidden Zerg world ruled by Daggoth and his renegade Cerebrates, fleeing from the UED and Kerrigan alike. On that world an uneasy truce was declared, and it was decided that Xaax and Chaladar would return to Shakuras with the Protoss in order to convince their new Conclave of the same.

Together the Protoss and Zerg can achieve greatness, but there are those who conspire against such an alliance, and would see to it at all costs that the enemy is destroyed.
A Specter From the Past

Asakiro, Executor of the Black Scorpion Fleet, was honored time and again for his exploits in the service of Aiur. However, when Judgement Day came in the form of the Battle of Aiur, the wills and faith of the Protoss was tested to the limit. Placed in the front line against the Zerg onslaught Asakiro and his men became embittered by the Conclave and their increasingly-apparent incompetence. Seeing them as traitors to the Khala, the Black Scorpion Fleet withdrew from the battlefield, never to be seen again.

Until now.

Characters:
Factions

Three races, divided into six primary factions, vie for dominance in the Koprulu Sector. Each have their own goals and agendas, and sometimes, each individual has one working against members of the same faction.

The Shakuras Space Defense Force

The Protoss are a noble race banished from Aiur by the Zerg. They are lead by the New Conclave, a ruling body made up of three honored members of each caste: Judicator, Khalai, and Templar. It is currently headed by the shadowy Master of the Conclave, who formed the new ruling body after the fall of Raszagal and Zeratul's disappearance. Although they rule Shakuras as a whole the Conclave's members are often called away on matters of the state (this in particular works against the Templar of the ruling body, as they are called away frequently). Its members include:

  Master of the Conclave (Judicator), Ara Tribe
  Judicator Arestes, Shelak Tribe
  Judicator Kurdrac, Giustenal Tribe
  Khalai Sogon, Furinax Tribe
  Khalai Isolde, Ekthros Tribe
  Khalai Zenia, Solari Tribe
  Templar Neraka, Sargas Tribe
  Templar Gedash, Akilae Tribe
  Templar Feldspar, Auriga Tribe



Templar Executor Urust
Type: High Templar, Carrier Great Phoenix
Weapon: Psi Assault
Allegience: Fleet of the Executor

One of the many honored Executors of the Battle of Aiur, Urust now carries a task which he finds most distasteful: baby-sitting Zerg. At the strong insistance of Ziktofel Urust was swayed to hear out the Defiler, Xaax. Bringing the monstrous Zerg to Shakuras is a task Urust finds is contrary to the memory of Tassadar, and all those who gave their lives in the battle against the Zerg. However, as Ziktofel points out, there are advantages to such an alliance.



Name: Judicator Imorih
Type: Arbiter Tiger's Claw
Weapon: Phase Disruptor Cannon
Allegience: Fleet of the Executor

As a Judicator of the Shelak Tribe, Imorih has studied the ancient Xel'Naga texts, and has taken a particular interest in Terrans. He was assigned to Urust's fleet after losing a special Judicator stronghold to the Zerg lead by Xaax, and he, too, holds a special dislike for the Defiler. Now that his Templar charge must escort the same Zerg to Shakuras, Imorih must set aside his personal feelings to remain in control.



Name: Judicator Kizrath
Type: Scout
Weapon: Dual Photon Blasters, Anti-Matter Missiles
Allegience: Fleet of the Executor

Kizrath is a Judicator celebrated for his ability to lead troops into battle, and while he was not trained in physical combat he became an expert pilot. Ever since the Battle of Aiur, Kizrath has nursed a grudge against the Zerg known as Xaax for defiling the sacred Garden of Khas on his watch, and has no trust in those who would defile holy ground. The fact that he must take part in escorting his hated enemy makes him angrier than ever, and he goes out of his way to make the Zerg's life miserable.



Name: Khalai Amukasier
Type: High Templar
Weapon: Psi Assault
Allegience: Fleet of the Executor

An artificer by trade, Amukasier is a skilled member of the Khalai caste, specializing in the construction and maintainence of artificial intelligence computers and weapons-- the most notable being Ziktofel's Corsair, and the Warbringer Reaver. He takes great pride in his inventions. He is the only one Chaladar considers a friend, and Amukasier joined the Urust Fleet in order to find him. To his surprise, however, Chaladar underwent a transformation....



Name: Prelate Ziktofel
Type: Dark Templar, Corsair Dragon Tear
Weapon: Warp Blade, Neutron Flare
Allegience: Fleet of the Executor

Among the youngest of the Dark Templar Prelates, Ziktofel was only recently given her leadership position. In result, her experience in leadership is very limited, but ever since fighting in an erased timeline Ziktofel has learned the hardships of command. She is a skilled pilot as well as a powerful warrior, and pilots her own personal Corsair. She commands a wing of Corsairs, who have yet to see the rigors of battle. Due to her experience in the erased timeline created by the Zerg, Ziktofel has found an ally in the Defiler Hunter, Xaax, who proved that the hated Zerg may have something to offer the Protoss yet.



Name: Hhallahh
Type: Dark Archon
Weapon: Feedback
Allegience: Fleet of the Executor

The origins of the Dark Archon known as 'Hhallahh' is shrouded in mystery, but it is known that he is well over a thousand years old. Created before the Dark Templar banned their merging for a thousand years, Hhallahh's personality was formed out of the former gestalt personality of two Dark Templar warriors. He is in constant pain, but will never admit it to anyone save his old friend, Ziktofel. He is also 'getting old,' and does not get excited easily anymore, much less cares what goes on around him.



Name: Templar Executor Kabala
Type: High Templar, Carrier Crimson Rhapsody
Weapon: Psi Assault
Allegience: Kabala Fleet

Kabala is the Templar in charge of the Shakuras Space Defense Force, consisting of the bulk of the remaining Protoss fleets. Taking his position after Zeratul's mysterious disappearance, this ambitious Templar boasts that he will bring greatness back to his people, promising that no one-- Terran or Zerg-- will ever harm his people again. While many scoff at this idea, Kabala is serious about his duties, and looks toward any avenue where he can ensure the future of the Protoss race.

The Scantid Fleet

A small band of Protoss pirates made up of four Carriers and an Arbiter, the Scantid Fleet is a dangerous opponent that discarded the way of the Khala.



Name: Templar Asakiro
Type: High Templar, Phantasm-class Carrier Marauder
Weapon: Psi Assault
Allegience: Scantid Fleet

Asakiro was once a decorated Executor of the Black Scorpion Fleet, a group made up of four powerful Carriers and an Arbiter, under the advisement of Judicator Norta. During the war against the Zerg he and his men became disenchanted with the Conclave and its rule, observing its rather hypocritcal handling of the Tassadar issue. Feeling no need to obey the Conclave's orders any longer, Asakiro abandoned his post, taking his fleet with him and leaving Aiur to its fate. By turning his back on his people Asakiro threw away all that he was trained to believe in, and he decided that the Khala was broken due to its lack of effectiveness in the war against a true opponent. He is embittered that his life and principles were a sham, a tool for political power-mongers, and that his life was expendable to the bureaucratic Judicator. Taking up an 'every man for himself' philosophy, Asakiro's fleet turned to pirating, earning a reputation among the Terrans as the Scantid Fleet-- a beast that appears docile on the outside, but conceals a deadly weapon. He only considers Cephil's Legion and the Ulrezaj Fleet his rivals, both of which proved to be far more capable than the average pirate band. Asakiro appears cold and heartless on the exterior, but those closest to him (Kuwadora and Norta) know better. The fleet is made up of Marauder, Black Dream, Adun's Fury, Judgement's Hand, and Arbiter Shooting Star.



Name: Templar Kuwadora
Type: Scout, Scorpion-class Carrier prototype Black Dream
Weapon: Classified
Allegience: Scantid Fleet

A Templar hailing from the Southern Provinces, the same as Amukasier, Kuwadora rose in the ranks of the Templar to command for his brash and daring ideas. Most of the time he is ridiculed for his silly dreams, but no one can deny that Kuwadora is a genius; his plans, unorthodox to typical Protoss thinking, have won many battles against the Zerg. Asakiro hand- picked Kuwadora to become second-in-command of his fleet for this reason, and Kuwadora admires Asakiro because the elder Templar recognizes his worth. When Asakiro deserted Aiur Kuwadora followed him into exile, becoming an outcast not only among the Templar, but also his people. However, he constantly dreams of a day where he can return to Aiur a hero, but Kuwadora wishes more to be recognized rather than to be idolized as Tassadar has. In the Scantid Fleet it is Kuwadora who devises the fleet's most daring raids (anyone outside the fleet believed it was Norta, the Judicator, which marked the Arbiter as an unwitting priority target), earning them a reputation, and much hatred from Terran pirate bands.
Others

  Judicator Norta, Shooting Star
  Templar Zeeda, Adun's Fury
  Templar Kurlash, Judgement's Hand

The Zerg Swarm

Ever since the death of the Overmind the Zerg have divided into factions, the two largest being that of Kerrigan and that of Daggoth. Kerrigan commands support of the younger Cerebrates, lead by the cunning Faluzure, a creature who is more than a match for many opponents



Name: Faluzure
Type: Cerebrate
Weapon: None
Allegience: Midgard Brood

Faluzure is best known as Kerrigan's pet Cerebrate, as he commands the bulk of her Swarm while she contemplates the future of the Zerg in silence. His area of control include Aiur, Char, and Tarsonis, Kerrigan's headquarters, and can often be found on one of those three worlds at any given time. Arrogant and vain, Faluzure believes in the destiny of the Swarm, and cares not who leads it-- Overmind or Infested Kerrigan-- only to be a part of it. He has no ambition save to become perfect.

The Renegade Swarm

Ever since the death of the Overmind the Zerg have divided into factions, the two largest being that of Kerrigan and that of Daggoth. Kerrigan commands support of the younger Cerebrates, while Daggoth commands the elders, in a clash of conservative vs. liberal. In the end Kerrigan won, and Daggoth and his followers were forced to flee into deep space. Their current base of operations lies on the ash world, Kodulas, a planet the Zerg conquered on their way to the Koprulu Sector from Zerus. Daggoth plans to retake Kerrigan's territory for his own, but first he must regroup his minions. In the meantime lesser Cerebrates and Zerg agents are working in the shadows in order to pave the way for the Swarm's return. While Daggoth is the supreme commander a ruling body of eight Cerebrates administer the day-to-day needs of the Zerg.

  Daggoth, Tiamat Brood
  Nargil, Fenris Brood
  K'tulan, Kraken Brood
  Alhonoth, Nephilim Brood
  Seithor, Leviathan Brood
  Kagg, Surtur Brood
  Araq, Jormungand Brood
  Zelkin, Thrym Brood
  Sithika, Basilisk Brood (replacing Zargil, Sennith Brood)



Name: Hunter Xaax
Type: Defiler
Weapon: Acid Spray
Allegience: Xaax Brood

The oldest, most experienced, and most powerful hunter of Nargil's brood, Xaax's tracking abilities are legendary in the Swarm. Daggoth often borrows the highly-intelligent Defiler's abilities for surgical strikes. Though he must obey the every will of Nargil, as the Cerebrates once did for the Overmind, Xaax enjoys his job, and carries out every order with deadly enthusiasm. Over the centuries he has developed a strange sense of humor. After experiencing the erased timeline created by renegade Cerebrate Zargil, Xaax has learned to appreciate what the Protoss can offer, and sees this as a means by which to advance his station with the Cerebrates. He secretly resents the Cerebrate masters, as they constantly belittle his importance and treat him as expendable as the rest of the mindless Swarm. Currently he marshals a small force of Zerg from K'tulan's brood, otherwise known as the Kraken Brood to Terrans.



Name: Chaladar
Type: High Templar
Weapon: Psi Assault
Allegience: Xaax Brood

Formerly a Judicator of a remote Protoss outpost, Chaladar studied the forbidden texts of the Xel'Naga, of which only the Shelak Tribe can touch (he is not of their number). When the Conclave was destroyed on Aiur, Chaladar did nothing to hide his glee, for he blames them for sticking him in a backwater in the first place. He was later captured by the Zerg, and had his body manipulated by Cerebrate Zargil in order to serve his every will. Chaladar used his knowledge to create a new timeline, one which Zargil intended to use in order to create a new destiny for the Swarm, but their plans were twarted by the combined Protoss and Zerg armies. Now that the rogue timeline has been erased, and Chaladar rescued, this Judicator remains scarred by the Zerg, and therefore he feels more comfortable among his captors than his own people. Chaladar mainly retains his former personality, and lives only to serve-- currently Xaax, for releasing him from Zargil's control.



Name: Zolgear
Type: Cerebrate
Weapon: None
Allegience: Medusa Brood

A renegade Cerebrate, Zolgear is a minor brood lord in the scheme of things, serving as an agent under Daggoth. Young and impetuous, Zolgear is highly impressionable and a fool for words, so when it came time to decide which faction he would side with Daggoth easily swayed him. In effect, Zolgear is naive (for a Cerebrate), and trusts too easily for his own good.

Terran Dominion

The Dominion, formerly the terrorist group Sons of Korhal, have united the Terran nations in the Koprulu Sector for the common interest in humanity. Lead by Arcturus Mengsk, the Dominion seeks to play power games on an even level with the Protoss and Zerg enemy.



Name: Jenson Archimedes
Type: Science Vessel
Weapon: Classified
Allegience: High Guard

The man known as Archimedes serves as High Councilor in Emperor Mengsk's heirarchy. He often oversees projects which the Emperor himself has interest in, but cannot tear away from his duties. Archimedes is a shrewd and curious man, often poking his nose where he isn't invited. He sees the Protoss as rivals, but given the choice he would rather destroy the Zerg, as they cost him his eye.



Name: Commander Rick Bratas
Type: Prototype Battlecruiser Iron Raptor
Weapon: Laser Batteries
Allegience: High Guard

Bratas is a young and inexperienced commander. He is in charge of the Dominion R&D attachment to the frozen moon of Miranda, a moon of Valis IV. It is here he oversees the development of new Dominion weaponry. Eager to advance in station Bratas enjoys showing-off his work to the Dominion big-shots.

Space Pirates

The Terran factions are heavily-divided, where the most internal divisions in one faction lay in the pirate bands themselves. Each pirate band formed for different reasons, but each operate in a similar manner, and form a major thorn in the side for the Terran Dominion. Some of the major pirate bands include:

  Cephil's Legion
  Nighon Militia
  Redbeard Pirates
  The Scarecrows
  Blackdog's Scarves
  Kimeran Pirates
  New Trinidad Pirates
  Schezar's Scavengers



Name: Ace Tarpals
Type: Wraith Lady of Pain
Weapon: Burst Laser, 007-Missiles
Allegience: The Scavengers

Ace hails from Valis IV, a world now under Terran Dominion control, and a densely-populated and rich planet. Coming from wealth his money was invaluable when he and longtime friend Alan Schezar decided to turn pirate against the now-defunct Confederacy. Ace survived the death of his friend after the Ulrezaj debacle that nearly destroyed the Scavengers. The pirate band barely hung on a thread, as Ace was no born leader like Alan was, until....



Name: Serena Schezar
Type: Prototype Goliath/Valkyrie Hybrid Scherezade
Weapon: Halo Rockets, Scherezade Busters
Allegience: The Scavengers

Alan's sister appeared out of nowhere, after being missing ever since the Confederacy kidnapped her long ago in retaliation for Alan's turn toward piracy. Mysterious and bold, Serena became the new leader of the Scavengers at Ace's insistence, and they retook their place as a thriving pirate band. However, no one would guess her terrible secret....



Name: Cephil Frukus
Type: UED Battlecruiser Petersburg
Weapon: Laser Batteries
Allegience: Cephil's Legion

Formerly a UED captain, Cephil deserted DuGalle's expeditionary force after the Psi Disruptor was destroyed on Braxis, deciding that the old man was losing his grip. He took much of his command group along with him, and turned toward pirating, preying on Dominion trade ships. With their advanced hardware Cephil's Legion became more than a match for any rival pirate band, and his numbers bolstered with an alliance with two other bands: Nighon's Militia, and Blackdog's Scarves, with their leaders becoming his lieutenants. Wishing to dominate the Koprulu Sector in the name of Earth and the UED he decided to crush his remaining rivals, but first he would have to deal with the pesky Scantid Fleet, which managed to elude his grasp time and again.
Others

  Nighon, Siege Tank
  Blackdog, Goliath

The Madoshi

Every generation has a set of heroes and villains, each with strong souls, that could shape the world. In a faraway time, there lived a group of people collectively called the Madoshi, the term literally meaning 'sorcerers.' They are an enigmatic breed, coming from all walks of life and existance, and are interlinked on a confusing chain of frienship and alliances.

Make no mistake; the Madoshi are no heroes, and serve as the antagonists. Three such warriors appear in Black Dream:



Name: Cinder
Type: Firebat (Melee Warrior/Feudal Retainer)
Weapon: Flame-thrower, Inferno Burst Ki Attack
Allegience: The Madoshi

Little is known about the creature who is named Cinder, save that he is an obsidian-scaled salamander from another dimension. A warrior from a feudal-based society, Cinder's behavior is best akin to samurai, and his intense combat training makes him a powerful opponent. During a mishap while being stranded on Earth much of Cinder's body was replaced with mechanical prosthetics, augmented by his latent psychokinetic powers. Seeing the world with one mechanical eye, Cinder thoroughly detests humans for what was done to him, but a few managed to earn the proud warrior's respect.



Name: Shizuka
Type: Ghost (Summoner-trained Shinto Priestess/Demon Hunter)
Weapon: Savage-Stevens Shotgun, Ki Buster Magic
Allegience: The Madoshi

Her name means 'quiet,' but Shizuka hardly is so. Trained as a Shinto priestess as well as a demon hunter one can often find this wanderer hunting the latest troublemaking specter. Although she is a teenager Shizuka behaves both older and younger than she appears-- possessing a jaded view on the world as well as a child-like curiosity for the way the world works the way it is. In effect Shizuka thinks much too often, and others believe she is slow and stupid. Currently she is possessed by the ghost of an ancient dragon, which she cannot remove. Dangerous to all around her, Shizuka is not welcomed anywhere she travels, as she often raises as much trouble as the demon she is hunting (she believe it to be her inherent incompetence, but it is actually her thought process which prevents her from acting at the right time). Shizuka is also an experienced summoner, but does not feel the need to resort to summoned beasts until she is losing (which, being a weak fighter, happens quite often).



Name: Kanna
Type: Dark Templar (Melee Warrior/Tactician)
Weapon: Death Scythe, Ground Buster Ki Attack
Allegience: The Madoshi

She studied to become a master tactician in order to exercise her brilliant mind; Kanna is also known as the 'Crystal Spider' because of her necklace containing a crystallized spider-- a family heirloom that is actually a powerful elemental artifact, its purpose yet unknown. Kanna wields a balanced polearm whose blade can shift position-- scythe or naginata-- at the touch of a button (but there is no literal button on the shaft), and is a deadly opponent with such a weapon. Even without her weapon Kanna poses a threat, as she is also adept at shiatsu-- pressure points-- used to disable opponents in emergencies. A well-balanced warrior with both power and intelligence behind her, Kanna truly is a great fighter, and a difficult opponent to defeat.

Locations:
Shakuras

The current homeworld of the Protoss, the nomadic Dark Templar settled here after they discovered an ancient Xel'Naga temple. Ever since the death of Raszagal the Protoss have steadily rebuilt their civilization, and this day Shakuras and each of its moons are fortified with great defensive armaments.

Shakuras is ruled by the new Conclave, made up of three senior members from each caste. The defense force is under the control of Templar Kabala.
Aiur

Aiur was once the home of the proud Protoss, but now it is under the control of Kerrigan's Zerg Swarm. Most of the planet's population has either perished or fled, but those who remain behind that are discovered are hunted down swiftly by the ravenous Zerg. Khaydarin Crystals, once monopolized by the Protoss, have fallen into the hands of the Zerg, and they eagerly use them to mutate stronger combat breeds to use against their enemies.

The ravaged planet is under the dominion of Faluzure, the Cerebrate of the Midgard Brood, which serves as Kerrigan's will while she contemplates the future from her base on Tarsonis.
Valis IV

A rich and thriving planet, Valis IV was once a major opponent of the Confederate nuking of Korhal, until the mysterious disappearance of its senator. Today, it is a Dominion-loyal world that serves Arcturus Mengsk without question. A major trading center, Valis IV has become a major population area in the Koprulu Sector, as it is situated strategically between all major resource worlds.

One of Valis' moons, Miranda, is currently being used as a testing ground for the Dominion R&D, under the watch of Commander Bratas.
Char

An ash world most famed as the Overmind's base of operations in the Koprulu Sector, the UED erronously believed this was where the Zerg originated. The surface is in a constant state of volcanic activity, and the terrain is never the same twice between visits. It is here that the corpse of the Overmind lies.

Char is currently under the dominion of Faluzure, Kerrigan's Cerebrate agent.
Kodulas

Kodulas, like Char, is an ash world, which is an environment that mirrors that of Zerus, the Zerg homeworld. The world is less-active than Char, and it is riddled with a series of underground, obsidian tunnels that were once lava tubes. Kodulas is a world that is cooling down, perhaps mirroring the Zerg onslaught itself.

Daggoth and his faction of renegade Cerebrates rule this ash world, plotting for the day when they can defeat Kerrigan.
Ritenkyo

A sun-blasted desert world on the fringe, this uncolonized world was never given a second thought by Confederate explorers. Consequently, pirates have found this dust ball an ideal base of operations, and has been used as such many times in its history. The ownership of the world has changed hands over the years, changing as pirate bands rise and fall.

To date this world serves as the base of operations of the infamous Scantid Fleet. These Protoss pirates jealously guard a great construction yard hidden under the ground, working hard at a secret project unknown to any outsider.

Screenshots:
Strong Heroes get smacked down.


Protoss beat down on the locals.


Iron Raptor takes on a Spore Colony.


If only all blasters were like this....


Adonis leads the charge against the Scantid Fleet.


Goliaths are sandwiched at the pass.


SPECIAL: The true match of the millennium.


Concept Sketches:
Black Dream


Xaax the Defiler


Chaladar


Track List:
Although these music files are not available, here is a listing of the tracks used in Black Dream (so yes, you could consider this a form of teasing).

#TitleTimeDescription
1Theme of El Hazard4:53Opening Theme. Sung by Kawamura Maria*. From El Hazard 2 OAV.
2To Make the End of Battle3:49Title Theme. From Ys II Eternal.
3Palace of Destruction2:34Theme of the Urust Fleet. From Ys Eternal.
4Shikoku4:36Theme of the Scantid Fleet. Name translates to The Flowing Reincarnation of Darkness. From Samurai Spirits 2: Warrior's Rage Arrange Soundtrax (a.k.a. Samurai Shodown 64 2). Incidentally, this is a torture track.
5Silent Hill2:15Theme of the Scavengers. From Capcom Vs SNK.
6Turning Death Spiral4:53Theme of Xaax the Defiler. From Ys V Orchestral.
7Jashin1:24Theme of Kabala. Name translates to Demon. From Samurai Spirits RPG.
8Castle of Hyrule4:12Theme of the Conclave. Source: The Legend of Zelda: A Link to the Past. From Orchestral Game Concert 1.
9Go! Aestivalis!2:17Rescue Theme. From Martian Successor Nadesico OST 1.
10Turning Death Spiral1:14Theme of Xaax, boss version. From Ys V OST.
11Desert Clime1:40Desert Theme. From Ys V OST.
12Mugen4:22Assault Theme. Name translates to Infinity. From Samurai Spirits 3 Arrange Soundtrax
13Jashin3:37Theme of Kabala, symphonic version. From Samurai Spirits Symphonic Suite.
14Fairy5:06Theme of Daggoth. Previously used in Vision of the Future. From King of Fighters'96 Arrange Soundtrax.
15KD-00794:10Infiltration Theme. From King of Fighters'99 Arrange Soundtrax.
16The Origin of Mind3:49Arestes Boss Battle. From King of Fighters'97 Arrange Soundtrax.
17Grueling Fight4:02Critical Theme. A version of this was used in Vision of the Future. From Dragon Quest 3 Symphonic Suite.
18Control Crisis4:32Cephil Boss Battle. From King of Fighters'97 Arrange Soundtrax.
19Over Drive2:49Kabala Boss Battle. From Ys II Eternal.
20Field of Gale4:34Finale Theme. Previously used in Vision of the Future. From Ys V Orchestral.
   
* Trivia: Kawamura Maria's voice was also respectfully used in giving 'life' to Shizuka's unit responses. If you had no idea what she was saying, that is the reason (the song, however, is not爄n Japanese).

Secrets:
Zerg Camapaign

Deathmatch. Found in Mission 1-3. There are two means to unlock this: 1) type breathe deep cheat code during the cutscene sequence, or 2) Hallucinate a roving Scout and fly it to the beacon hidden in the upper left corner of the map. This will unlock a slightly off-base Unreal-style team Deathmatch event, which is unevenly stacked against you, even if you outnumber the opposing team 5 to 3 (they are much stronger than you and pick you off easily when you're by yourselves).

Hidden Campaign Mission 1. Found in Mission 1-6. During the second part of the mission there will be rescuable Scourges at the bottom right expansion. There is also a rescuable Queen available to the northwest nearby; use the Scourges to rescue the Queen, as no other unit can make it to the ledge. Fly the Queen to the very bottom right corner of the map, and you should find a beacon with a Civilian standing on it. Use Spawn Broodling on the Civilian to activate the first Hidden Campaign Mission, a redux of the Deathmatch, but stacked in your favor this time.
Terran Campaign

Hidden Campaign Mission 2. Found in Mission 2-1. You can either Hallucinate a Science Vessel or wait until the Wraiths arrive. Near the center of the map there is a Corsair; rescue it. Directly to the south of it is a beacon; Cast Disruption Web on the beacon to trigger the mission that introduces The Madoshi.

Hidden Campaign Mission 3. Found in Mission 2-3. Essentially a hide-and-seek in searching for a Flag. The flag can be found just northwest of the Protoss encampment, hidden behind a cluser of trees. Bring that flag to the far north end of the map; in the middle of a large mineral cluster is a beacon. Take the flag there to trigger the next mission.

Hidden Campaign Mission 4. Found in Mission 2-4. Another hide-and-seek game, this time you need to find a Psi Emitter and take it to the white Beacon located at the east end of the space barge. The Psi Emitter is located behind an Evo-Colony at the very north end of the barge.

Hidden Campaign Mission 5. Found in Mission 2-5. The last of the hide-and-seek games, the Chrysalis is located in plain site on an island in the south middle end of the map. The Beacon is located at the middle right of the map, between the Zerg encampment and the Terran encampment, below a cliff.
Protoss Campaign

Hidden Campaign Mission 6. Found in Mission 3-1. You need to find the Wiseguy character, who is hiding under the Evo Colony Doodad on the north end of the space barge. Drop a unit near the colony to rescue the Wiseguy, and a new beacon will appear near the bottom. Take Wiseguy to the new beacon to enable the final mission.

Programmer's Room 1. Found in Mission 3-2. Simply find all 12 data terminals and complete the mission as normal.

Programmer's Room 2. Found in Mission 3-2. Instead of finding all 12 data terminals you must find the secret chamber that has the terminal that opens the way to the area Hhallahh was at in the beginning of the mission. When you have access to the Control Center there is a narrow walkway at the bottom end of the room; follow that path all the way to the end to enter a hidden room. Once there approach the terminal to unlock the door. Then take Xaax to the bottom-right area, and the Beacon area will have a Reaver being attacked by a Marine. Cast Dark Swarm on the Beacon and the Reaver in order to unlock the real Programmer's Room!

Hidden Campaign Final Battle. Found in Mission 3-6. If you were disappointed in the turnaround ending dispensed here, then you have the chance to rectify that in this winner-take-all Battle Royale! During the cutscene Ziktofel will be moving toward the docking ports; if you click on her you may find that you can actually control her. Attack Hhallahh and kill him in order to pave the way to the last battle.

Bonus Level. Found in Mission 3-6. Follow the same procedure as above, or run the map in Starcraft normally. The answers to the trivia questions are as follows:
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1. Urust
2. Chaladar
3. Zerg Queen
4. FF: 5; No Ziktofel: 3; Fleet: 4
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沙发
发表于 2014-2-27 11:40:36 | 只看该作者
1-2 MAP无法使用 没有MOD?
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