1.CLOKE UNITS (DISABLE DOODAD)
放一个TANK,在TANK上放一个Location并改名为[TANK](随便).
做一个触发如下.
Players:
?(拥有那个TANK的玩家)
Conditions:
Always (或者别的你想要的条件)
Actions:
Disable Doodad State for all [Tank] owned by [player ?] at location [Tank]
DISABLE DOODAD UNIT 后,UNIT会隐形,UNIT会冻住,即不能动.而且他会开始“跳舞“,当然,建筑是不会的.
PLAYER(S):
PLATER ?(那个兵营的拥有者)
CONDITION(S):
ALWAYS
ACTION(S):
Enable Doodad State for all [兵营] owned by [那个兵营的拥有者] at [22222]
注:Enable Doodad State 也可以用来把门关上,DISABLE Doodad State也可以用来开门.
4.核弹雨~
放一些核弹
PLAYER(S):
PLATER ?(那些核弹的拥有者)
CONDITION(S):
ALWAYS
ACTION(S):
Execute AI script [Set unit order to: Junk Yard Dog] at [Anywhere]
Preserve Trigger.
这样核弹就满天飞了~