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The Past
The Zeji Imperium dates back to the times when the Xel'Naga were still at the peak of their power. As one of the galaxy's 'First Ones' the Imperium made incredible advances in cloning technology and genetic splicing. Their scientific curiosity soon transformed into playing god, and eventually key members of the Imperium lobbied for war.
Knowing they have the means to conquer the galaxy the Zeji Imperium set out to tame all of the wild space and bring it under their control. Any races that opposed their 'manifest destiny' were systematically wiped-out, but the other First Ones were not content with allowing the Zeji to use their homes as their stomping grounds.
Many of the First Ones conspired to turn the Zeji ranks against each other, and succeeded after many sacrifices had been made. A massive genocidal war followed, as the Zeji, who once turned against their neighbors, now turned against themselves. However, mysteriously, one day, the Zeji Imperium vanished entirely from the eyes of the First Ones. Some say the Zeji succeeded in wiping each other out, while others believed they finally realized the error of their ways, and exiled themselves from this galaxy in shame. Whatever the truth may be, it was certain that they left their weapons in the playground for the younger races to find....
The Present
Fast forward to the present, in a time when the Zeji Imperium are a distant memory to the minds of the Xel'Naga's creations. Only the ancient texts of the Shelak Tribe spoke mention of these incredible 'Star Gods' who threatened Aiur in a time before the Aeon of Strife, put down by the Xel'naga. One such Judicator, Arestes, studied the surviving records of the enigmatic Star Gods that threatened their creators. He learned of their bio-mechanical terror and advanced cloning technology, and therefore resolved to claim this technology for his own purposes. Arestes learned of a recently-discovered ruin well beyond the territories of the Protoss, and sent the Templar Kabala, who had fallen out of favor with his caste (reasons classified), on an expedition.
Kabala journeyed to this ruin, and discovered it was in fact an ancient Zeji colony, long abandoned by the Star Gods. There, Kabala learned much of the Zeji Imperium and then some, finding among the ruins intact Cloning Cylinders. Seeing this as a potential bid for power Kabala decided to unite the war-torn sector by force. However, this power bid was put down, and Arestes gained control of the newly-created Zeji Armada. For a time Arestes bided his time until he could build a force sufficient to wipe out the Koprulu Sector, but Kabala eventually slew Arestes and retook control.
Looking ahead the Zeji Armada joined forces with dissident Terran factions and renegade Zerg Swarm in a final attempt to unite the Koprulu Sector. In the events that followed the successful Zeji Armada was about to accomplish its goals until one of its members betrayed Kabala and tried to seize control himself. Having failed for a second time Kabala realized that he will never have the power to unite the warring factions, and took the Zeji Armada to unknown space.
The Future
The current Zeji Armada, now joined by the Terrans and Zerg, are now seeking to carve out their own territories in the untamed wild space. What they encounter, and whether they plan on returning to the Koprulu Sector, remains to be seen.
Reflective Notes
he Zeji Imperium's warships are actually ships and structures used by the 'Nephilim' in Wing Commander: Prophecy. The title itself is a sort of homage to that same game, as well as deals with the subject of this story. I forgot to note who did it, but thanks to whoever extracted the ship models; seeing them available inspiried me to create this campaign, and finally create a worthy opponent for the Black Dream. Special thanks to Wing Commander CIC, as the source of these files, as well as reference to the ships themselves.
Enjoy!
-- Razorclaw X
Zeji Worker
Primary Weapon Teperine Gas Damage 5+splash
Secondary Weapon N/A Damage N/A
Armor Zeji Ground Armor Armor Rating 20/0
Shields Zeji Shields Shield Rating 20
Engine N/A Speed Rating N/A
Enemy Class Harvester Drone Hero N/A
Cheap and unintelligent, Workers require none of the complex Cloning Cylinder functions like other Zeji require. These simple drones are used as harvesters and supplemental forces in ground skirmishes. They are pre-programmed with the directive to construct and maintain Zeji strongholds.
Workers require a Nexus
Zeji Warrior
Primary Weapon Zeji Plasma Sword Damage 9
Secondary Weapon N/A Damage N/A
Armor Zeji Ground Armor Armor Rating 80/0
Shields Zeji Shields Shield Rating 120
Engine N/A Speed Rating N/A
Enemy Class Foot Soldier Hero Myrkul
These cloned warriors are the foot soldiers of the Zeji Armada. Armed with encoded knowledge they are capable swordsmen and deadly opponents. Little is known of these creatures. Often they wear war masks designed to inspire fear in their opponents.
Warriors require a Cloning Cylinder in order to spawn.
Zeji Mechalisk
Primary Weapon Subterranean Spines Damage 8+splash
Secondary Weapon Plasma Launcher Damage 22
Armor Zeji Ground Armor Armor Rating 100/0
Shields Zeji Shields Shield Rating 150
Engine N/A Speed Rating N/A
Enemy Class War Beast Hero Flame Spike
These creatures are the result of an experiment carried out by Kabala-- cloned growth fused with technology. These beasts were originally Hydralisks, but have since grown to a creature of their own, launching deadly volleys of plasma.
Mechalisks require a Cloning Cylinder and a Cryolab.
Zeji Stormrider
Primary Weapon LightningLance Damage 8
Secondary Weapon N/A Damage N/A
Armor Zeji Ground Armor Armor Rating 120/0
Shields Zeji Shields Shield Rating 80
Engine N/A Speed Rating N/A
Enemy Class Lightning Elemental Entity Hero Talos
Bound with the powerful elemental forces Stormriders are Earth elementals tempered with the spark of Fire. Stormriders are living batteries and can hurl plasma bolts with ease. Their ability is so shocking that some have mastered the brain function, causing it to see things that aren't there.
Stormriders require a Cloning Cylinder and Infernal Pit to build.
Zeji Hellslayer
Primary Weapon Plasma Blades Damage 18
Secondary Weapon N/A Damage N/A
Armor Zeji Ground Armor Armor Rating 120/1
Shields Zeji Shields Shield Rating 80
Engine N/A Speed Rating N/A
Enemy Class Earth Elemental Entity Hero Shaft
Tempered by Fire these vicious Slayers are the shock troopers of the Zeji. Their arms are plasma blades themselves; they wield these blades efficiently in the two-handed style.
Hellslayers require a Cloning Cylinder and Infernal Pit.
Zeji Salamander
Primary Weapon Double Edge Damage 35
Secondary Weapon Blood Star Damage 30
Armor Zeji Ground Armor Armor Rating 300/2
Shields Zeji Shields Shield Rating 100
Engine N/A Speed Rating N/A
Enemy Class Fire Elemental Entity Hero Scorch
The ultimate warrior in the Zeji ground forces, this creature combines the spark of Fire found in the Stormriders into a malevolent beast. This creature fuses the intelligences and wills of the sacrificed Stormriders. Salamanders master the plasma energy such that they can wield multiple plasma blades with ease. Their show of mastery is such that they can throw energy waves with a single swing.
Salamander summoning requires the sacrifice of two Stormriders.
Zeji Phoenix
Primary Weapon Fire Spin Damage 6+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Ground Armor Armor Rating 50/1
Shields Zeji Shields Shield Rating 250
Engine N/A Speed Rating N/A
Enemy Class Fire Elemental Entity Hero Phoenix Lord
Combining the spark of Fire and the sadism of Hellslayers the Phoenix rises from the ashes. Unlike the Salamander the Phoenix is a master of the Fire element, hurling flames at hapless foes with imputiny. However, their flame is not eternal, as they may only exert their full fury once per day.
Summoning a Phoenix requires the sacrifice of two Hellslayers. Their power is so potent that only cloaking fields can pierce their flames.
Air Units
Zeji Moray
Primary Weapon Cerberus Cannon Damage 10
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 60/0
Shields Zeji Shields Shield Rating 60
Engine Zeji Plasma Engine Speed Rating 2200
Ship Class Medium Fighter Hero N/A
Not all Zeji Warriors fight with plasma swords; some were cloned as pilots of the fearsome ships the Armada is known for. Morays are the weakest craft known to the Koprulu Sector, and they are often seen escorting Leviathan carriers.
Morays require an Orca to build.
Zeji Manta (Type 1)
Primary Weapon Hades Cannon Damage 20
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/1
Shields Zeji Shields Shield Rating 120
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Heavy Fighter Hero N/A
Heavier fighters than the Moray the Manta is better armed and better armored. Unlike the bomber type these Manta variants have longer range and are often seen on patrol beyond their Carriers.
Zeji Manta (Type 2)
Primary Weapon Pulse Cannon Damage 10
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 60/0
Shields Zeji Shields Shield Rating 60
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Heavy Bomber Hero N/A
A second variant of the Manta are the 'Red Mantas,' configured as bombers. Carrying a more deadly payload these bombers have the potential to wreak havoc on any capitol ship in the vicinity.
Mantas require a Leviathan to build.
Zeji Skate
Primary Weapon Plakton Cannon Damage 8
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 100/0
Shields Zeji Shields Shield Rating 80
Engine Zeji Plasma Engine Speed Rating 2200
Ship Class Light Interceptor Hero Bane
When not in cluster configuration Skates serve more as nuisances than actual threat. Nimble but extremely frail Skates are known to overwhelm opponents in large swarms.
Zeji Squid
Primary Weapon Hades Cannon Damage 18
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 150/1
Shields Zeji Shields Shield Rating 200
Engine Zeji Plasma Engine Speed Rating 2800
Ship Class Medium Interceptor Hero Kuwadora
The fastest of all Zeji spaceships, the Squid is a difficult opponent to catch. The pilots of these ships are conditioned to handle the high velocities necessary in order to keep this spacecraft formidable, as the weak often underhandle this speedy interceptor.
Squids require a Stardock and have a concussive quick attack.
Zeji Stingray
Primary Weapon Magna Pulse Damage 12+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/1
Shields Zeji Shields Shield Rating 180
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Heavy Interceptor Hero Wind Razor
Stingrays have proven their deadly prowess with their pulse cannons, which explodes in a wide area around the target. Their function is to help contain a large number of opponents.
Stingrays require a Stardock and has a normal weapon with splash.
Zeji Devilray
Primary Weapon Scylla Missile Launcher Damage 28+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 200/1
Shields Zeji Shields Shield Rating 200
Engine Zeji Plasma Engine Speed Rating 1200
Ship Class Space Superiority Fighter Hero N/A
Capitol ships worry when Devilrays are around; these ships pack powerful missiles that can eat large ships alive. Their speed is nothing to write home about, but they are fast enough to overtake any Battlecruiser and dispatch it in short order.
Devilrays require a Stellar Accelerator and Spire of Eyes. Devilrays are armed with an explosive-type weapon that scatters in a small area around the impact point.
Zeji Triton
Primary Weapon N/A Damage N/A
Secondary Weapon Acheron Laser Batteries (2) Damage Unrated
Armor Zeji Air Armor Armor Rating 100/1
Shields Zeji Shields Shield Rating 60
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Troop Transport Hero N/A
Where the Leviathan transports fighters the Triton transports foot soldiers. Sometimes they are converted to supply ships to carry resources from one planet to another, and sacrifice much weaponry in order to do so. If there is any time when the Zeji are vulnerable, it is when they are depending on Tritons.
Tritons need a Stellar Accelerator in order to build.
Zeji Barracuda (Type 1)
Primary Weapon Heavy Plakton Cannon Damage 52
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/2
Shields Zeji Shields Shield Rating 200
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Corvette Hero N/A
Corvettes are lighter-armed than destroyers and are not meant for long-term combat. However, they are quick enough to serve as strike vessels or scouts for the inevitable battle group trailing behind them.
Zeji Barracuda (Type 2)
Primary Weapon Scylla Missile Launcher Damage 32
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/2
Shields Zeji Shields Shield Rating 200
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Corvette Hero N/A
A second variant of the Barracuda comes armed with different weaponry.
Zeji Orca
Primary Weapon Zeji Morays Damage 100
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 250/2
Shields Zeji Shields Shield Rating 200
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Destroyer Hero Artesia
Orca destroyers possess heavier firepower than Barracudas but are much slower, but still more maneuverable than Hydrae. Their primary armament are suicidal Morays that act as torpedoes, which have proven ineffective against aerial targets, as they have the tendancy of destroying them before they can reach the target.
Tritons need a Stellar Accelarator and Bio Attenuator in order to build.
Zeji Hydra
Primary Weapon Charybdis Cannon Damage 180+ splash
Secondary Weapon Acheron Laser batteries (12) Damage 14x3 spread
Armor Zeji Air Armor Armor Rating 350/3
Shields Zeji Shields Shield Rating 400
Engine Zeji Advanced Plasma Engine Speed Rating 800
Ship Class Cruiser Hero Nemesis
No Battlecruiser can hope to match the Zeji equivalent, and the Hydra is the pinnacle of their power. Armed to the teeth with laser batteries and a powerful cannon the Hydra is designed to destroy space stations and cities, and carries a light complement of fighters. The Hydra works best against single targets, but is more than capable of handling groups.
The Charybdis Cannon can knock targets within the blast radius into stasis lock temporarily. Activate by casting Stasis Field. Some Hydrae are equipped with Recall devices.
Hydrae require a Stardock and a Hydra Crystal. Its cannons fire in a spread formation, hitting multiple targets.
Zeji Leviathan
Primary Weapon Manta-class Fighters Damage N/A
Secondary Weapon Acheron Laser Batteries (16) Damage 5 each (80 total)
Armor Zeji Air Armor Armor Rating 350/3
Shields Zeji Shields Shield Rating 400
Engine Zeji Advanced Plasma Engine Speed Rating 660
Ship Class Carrier Hero Magnus
Leviathan carriers are primarily designed to get the fighters from one place to another, and little else. However, they are far from defenseless, and have been known to be used as command ships from which to coordinate strikes.
Leviathans require a Stardock and Fleet Cluster.
Zeji Buildings
Zeji Nexus
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 750/1
Shields Zeji Shields Shield Rating 750
Engine N/A Speed Rating N/A
Building Class Control Center Hero N/A
Serving as the command centers in Zeji bases this miniature city of spires serves as the front from which Workers are controlled and manufactured.
Zeji Temple of Elements
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 300/1
Shields Zeji Shields Shield Rating 300
Engine N/A Speed Rating N/A
Building Class Elemental Pylon Hero N/A
The Zeji regard the four primary elemental forces highly, and build great shrines to honor them. Miniature temple structures are built, harnessing the power of these basic forces which give life to their society.
Zeji Compactor
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 450/1
Shields Zeji Shields Shield Rating 450
Engine N/A Speed Rating N/A
Building Class Gas Processor Hero N/A
This creature harnesses the elemental force of air that is Vespene Gas and converts it into a solid, earth form for ease of delivery and retrieval, hardened by cold fire. They are returned to the Nexus, where the solid gas is converted to liquid form through hot fire.
Zeji Cloning Cylinder
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 500/1
Shields Zeji Shields Shield Rating 500
Engine N/A Speed Rating N/A
Building Class Cloning Vat Hero N/A
The infamous Cloning Cylinders of the Zeji Imperium gave rise to the Iron Hand, and now the new Zeji Armada under Kabala. Although most of the original Cylinders are lost new, mass-produced Cylinders of inferior but cheap quality are seen deployed on the battlefield.
Zeji Tech Facility
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 550/1
Shields Zeji Shields Shield Rating 550
Engine N/A Speed Rating N/A
Building Class Technological Research Hero N/A
This biological creature is a veritable storehouse of plasma energy. It is often hard at work researching and theorizing on how to better harness plasma, requiring an immense amount of resources for study. It is unmistakable, however, that this organism is an invaluable member of the Zeji army.
Zeji Plasma Cannon
Primary Weapon Plasma Cannon Damage 20
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 100/1
Shields Zeji Shields Shield Rating 100
Engine N/A Speed Rating N/A
Building Class Defense Battery Hero N/A
Remote drones are often deployed at strategic locations in order to better defend against outsiders. Their immobility is ofset by their ability to detect the unseen.
Zeji Shield Battery
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 200/1
Shields Zeji Shields Shield Rating 200
Engine N/A Speed Rating N/A
Building Class Shield Generator Hero N/A
Another cheap drone, these devices serve as quick plasma batteries from which to recharge depleted Zeji shields and plasma swords.
Zeji Cryolab
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 500/1
Shields Zeji Shields Shield Rating 500
Engine N/A Speed Rating N/A
Building Class Genetics Facility Hero N/A
A cold storage organism, this creature stores a massive genetic archive inherited from its ancestors. Although upon birth these creatures share little knowledge of their ancestors time and resources can be spent to 'jog' their memories.
Zeji Stellar Accelerator
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 700/1
Shields Zeji Shields Shield Rating 700
Engine N/A Speed Rating N/A
Building Class Air Elemental Conflux Hero N/A
A massive structure, this Stellar Accelerator harnesses the power of multiple Cloning Cylinders in order to construct larger Zeji warriors.
Zeji Bio Attenuator
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 450/1
Shields Zeji Shields Shield Rating 450
Engine N/A Speed Rating N/A
Building Class Air Elemental Altar Hero N/A
An altar dedicated to the Air element, this structure serves to help fine-tune the genetic makeup of the Orca, and their massive explosive charges.
Zeji Spire of Eyes
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 250/1
Shields Zeji Shields Shield Rating 250
Engine N/A Speed Rating N/A
Building Class Recon Facility Hero N/A
Made infamous in the Prophecy campaign, the Spire of Eyes is said to be far-seeing.
Zeji Combat Altar
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 450/1
Shields Zeji Shields Shield Rating 450
Engine N/A Speed Rating N/A
Building Class Earth Elemental Altar Hero N/A
An altar dedicated to the Earth element. Zeji Warriors who come to this construct are infused with the power of Earth in order to traverse the land at a much quicker pace.
Zeji Infernal Pit
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 500/1
Shields Zeji Shields Shield Rating 500
Engine N/A Speed Rating N/A
Building Class Fire Elemental Altar Hero N/A
A cauldron of flame serves as an appropriate altar dedicated to the Fire element. With the power of Fire Zeji Warriors are tempered with the destructive force, allowing them to become more vicious in battle.
Zeji Stardock
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 800/1
Shields Zeji Shields Shield Rating 800
Engine N/A Speed Rating N/A
Building Class Water Elemental Conflux Hero N/A
These massive Stardocks are where Zeji starfighters are grown in special Cloning Cylinders. While the smaller ships are often grown in individual Cylinders capital ships are often made up of parts coming from multiple Cylinders. Some ships, such as the carriers, are grown with new Cloning Cylinders built into them in order to keep turning out a supply of Morays.
Zeji Fleet Cluster
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 500/1
Shields Zeji Shields Shield Rating 500
Engine N/A Speed Rating N/A
Building Class Ultimate Elemental Altar Hero N/A
The grand foci of Elemental Force is the focal point of the Armada. The Koprulu Sector knows this to be an important construct in the Armada's campaigns against them, as most of their ships tend to gather around this structure while idle. While it is generally unknown what they do with this altar the Zeji believe it is the centerpoint of the four forces-- a balance point, a reminder that no one elemental is stronger than the other.
Zeji Hydra Crystal
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 500/1
Shields Zeji Shields Shield Rating 500
Engine N/A Speed Rating N/A
Building Class Water Elemental Altar Hero N/A
An altar dedicated to the Water element. Hydrae are the most powerful known Zeji fleet warships known to the Koprulu Sector, and it appears the Zeji themselves honor it greatly. The Water element is a difficult element to harness, but the rewards are obvious; it is no wonder the Zeji dedicate their vicious strength in such a creature.
Special Units
Zeji Kraken
Primary Weapon Charybdis Cannon Damage 180x2+splash
Secondary Weapon Acheron Laser batteries Damage 30x5+splash
Armor Zeji Air Armor Armor Rating 2500/20
Shields Zeji Shields Shield Rating 1200
Engine Zeji Advanced Plasma Engine Speed Rating Unknown
Ship Class Dreadnaught Hero N/A
Krakens are armed with powerful ship-killer weaponry that makes them a feared member of the Zeji Armada. When active they are known to destroy capitol ships with little difficulty.
Zeji Tiamat
Primary Weapon Tiamat Cannon Damage 700+splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 8000/50
Shields Zeji Shields Shield Rating 8000
Engine Zeji Advanced Plasma Engine Speed Rating Unknown
Ship Class Dreadnaught Hero Arestes
The ultimate representation of Zeji might, the Tiamat possesses a great doomsday weapon that can potentially shatter planets, rivaling the Xel'Naga technology. However, it can be tuned for a scaled-down blast, if necessary, in order to target more nimble targets. It is unable to target fighter craft with great accuracy, but its area of effect more than makes up for that deficiency.
Gargoyle
Primary Weapon Claws Damage 65
Secondary Weapon N/A Damage N/A
Armor Unknown Armor Rating 800/7
Shields Unknown Shield Rating 1200
Engine N/A Speed Rating Unknown
Enemy Class Monster Hero N/A
Colossal beasts unleashed by the Zeji, Gargoyles are terrifying flying beasts that strike fear in the hearts of Terrans. They are known to swoop down and attack unsuspecting Terrans with their vicious claws, often crushing them quickly.
Succubus
Primary Weapon Blood Star Damage 40+ splash
Secondary Weapon N/A Damage N/A
Armor Unknown Armor Rating 400/2
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Monster Hero Red Vex
Spellcasting Succubi from the depths of Hell have been seen in the Koprulu Sector, their intentions unknown.
Ancient to the Ancients
To many of the younger races in the universe, they themselves are at the center of the universe. To the Mekani Alliance, they are indeed the center of the universe.
When the universe was young beings as ancient some believe to predate even time itself emerged into this universe-- the M'tora, enigmatic psionic entities. From their homeworld (if one could call it that) they monitored the rise of the first races in their galaxy, waiting, until the day they could walk amongst the stars. They need not wait long for such prominent races to rise to power-- the Reptilons, the Wyker, the Drokmarim... and among these many fantastic races emerged the Destroyers.
The Destroyers seemed to appear out of nowhere, avoiding the watchful eye of the M'tora until it was too late; the Destroyers had already integrated themselves in every races' society and sown discord such that a massive galactic war erupted. War among the galactic empires spanned for an untold amount of time, until the M'tora devised the final answer-- the Mekani. Although many believed these constructs to be mindless automatons, the truth was far from it-- not only were these machines intelligent, but they also possessed souls, and swore total allegience to the M'tora.
Birth of a Legacy
Many of the empires suffered monumental losses to the locust-like Mekani, who traveled from world to world, strip-mining for resources in order to construct more Mekani troopers. At last, two of the most prominent empires, the Reptilons and the Wyker, sued for peace, then the unthinkable happened-- the hated rivals joined forces with the Mekani.
With the birth of the new Mekani Alliance the damage done by the Destroyers was undone in a timely fashion, uniting all the galaxy's races as the M'tora envisioned since the dawn of the light. Driving the Destroyers away, the ever-growing Mekani Alliance truly unified the galaxy, flying under the banner of the Mekani, but it would not end there.
The M'tora and other member races were not satisfied with merely unifying their galaxy, for one day they were invaded by a race from beyond the stars. Using powerful advanced technology the Alliance surmised it was a 'First Race' of another galaxy. While they subdued the invasion the Alliance resolved to unite the entire universe under one banner, knowing full well that their war with the Destroyers was far from over.
Ascension to the Dream
To this present day the Mekani Alliance is made up of three galaxies, and has expanded to conquer five more neighboring galaxies-- including this one. Realizing full well that conquering the universe will take millions upon millions of lifetimes the Mekani Alliance is patient in their conquests-- one planet at a time. Yet their enemies have not been idle, either. The Destroyers, too, have made allies, and the Alliance faces stiff opposition in the Tyrrinthrak Empire, another civilization bidding for galactic conquest, and other unnamed races.
Whether they will turn their attentions to Earth or the Koprulu Sector is unknown, but one thing is certain-- their coming will herald an age of suffering unparalleled in history.
The Aligned Peoples
The Mekani Alliance is made up of an untold number of races, but the ones encountered so far are:
Mekani - Cheaply-built and cost-effective mechanized army for the Alliance; wholly obedient yet somehow possess a soul, and rather simple-minded.
Reptilons - Lizard-like creatures who harken to the Terrans' Feudal Japan in mysticism and swordsmanship. Their battle ethics appear most akin to samurai, with skills to match.
Wyker - Avian bipeds who take a liking to technology and tools of warfare. At odds with the Reptilons over their differences in battle philosophy.
Drokmarim - Brutish creatures that most resemble bullmen, characteristically sadistic. Known to use whatever means available to them in order to win.
Mystral - Gaseous entities who serve as field commanders. Believed to be highly advanced such as they 'evolved' past the need for solid bodies.
M'tora - Enigmatic psionic entities who are apparently the masterminds of the Alliance.
Reflective Notes
The Mekani Alliance far predates the creation of the Zeji, but the current form of the Alliance evolved in well over ten years of refinement. Many of its personalities changed in look and name over that time, but the oldest by far would be the M'tora (consequently they are the most changed from their original design; they used to use spears rather than psychic powers). Yet, not even the M'tora are older than yet another ancient faction I developed, which may or may not appear in the future (the aformentioned Destroyers-- it essentially would elevate the eternal struggle of Order vs. Chaos). The Mekani themselves were the last of the Alliance to be developed; the Alliance was created soon after that once I decided to bring together many of my 'old favorites' under one banner.
Enjoy!
-- Razorclaw X
Ground Units
Mekani Collector
Primary Weapon Fusion Cutter Damage 5
Secondary Weapon N/A Damage N/A
Armor Mekani Vehicle Armor Armor Rating 60/0
Shields None Shield Rating N/A
Engine N/A Speed Rating 1280
Enemy Class Harvester Drone Hero N/A
Mekani design philosophy requires maximum results out of the smallest investment possible; these cheap drones are very efficient at gathering resources in large numbers.
Collectors require a Command Ship.
Mekani Trooper
Primary Weapon Twin Claw Cannons Damage 6
Secondary Weapon N/A Damage N/A
Armor Mekani Vehicle Armor Armor Rating 40/0
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Combat Drone Hero Mekani Captain
Again, following Mekani tradition Troopers are cheap, disposable robot soldiers that pack a decent amount of firepower. Unimpressive alone, they more than make up for this in the fact that many can be constructed quickly, and overpower opponents in numbers.
Troopers are built at the Light Factory.
Reptilon Blademaster
Primary Weapon Reptilon Monosword Damage 20+splash
Secondary Weapon None Damage N/A
Armor Mekani Infantry Armor Armor Rating 50/1
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Samurai Trooper Hero Teron Malice
The Reptilons are one of the founding members of the Mekani Alliance, dominated by the draconian Malice Clan. These winged warriors fight hand-to-hand under their traditional code of honor, to which Terrans described as akin to samurai. Each Blademaster perfects their sword technique, quickly drawing, slashing, and sheathing their diamond-ground monoswords (the 'mono' refers to the 1mm edge) in a single stroke.
Blademasters are transported on Light Factories and are housed in Reptilon Barracks. Their damage splashes in a wide area, and multiple Blademasters can make short work of an attack party when fighting together.
Reptilon Warmage
Primary Weapon Frost Bolt Damage 20
Secondary Weapon N/A Damage N/A
Armor Mekani Infantry Armor Armor Rating 60/0
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Field Commander Hero Salsovan
Not all Reptilons are blessed winged; Reptilon society is segregated into clans based on physical appearance alone. Many Warmages hail from the Sal Clan, warriors known to use 'magic' in battle. Skeptical Reptilons claim this 'magic' is merely technology intended to produce spook effects, but there is no doubt that one would not wish to be on the receiving end of their attacks.
Warmages are transported on Light Factories and are housed in Reptilon Barracks. Their Frost Bolt attack is considered Concussive damage and is particularly effective in taking out rogue Mekani.
Wyker Gunner
Primary Weapon Wyker Autocrossbow Damage 12
Secondary Weapon Wyker Spider Mine Damage 125+splash
Armor Mekani Infantry Armor Armor Rating 80/0
Shields None Shield Rating N/A
Engine N/A Speed Rating 1100
Enemy Class Artillary Trooper Hero Vagadore
The vulture-like Wyker are another of the founding races, and they are reknowned for their obsessiveness with weapons and technology. Although they have wings Gunners are weighed-down by the gear they carry, including their infamous autocrossbows and remote mines. In order to help compensate for this each Gunner wears special leg-enhancement boots for quicker foot travel. The Wyker and Reptilons are rivals despite their alliance, as they often disagree as to how to engage in battle.
Gunners travel on board Heavy Factories. Due to their equipment a Lockdown will affect Gunners as if they were mechanical units.
Wyker Sonicblade
Primary Weapon Sonic Wave Cannon Damage special
Secondary Weapon Sonic Shockwave Damage 40
Armor Mekani Vehicle Armor Armor Rating 120/1
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Artillary Support Hero Lord Zeron
The Wyker consider this the pinnacle in ground warfare against the lesser species of the universe. The Sonicblade represents the range of devastation sound wave technology can bring into the battlefield, as their sonic stunner can rend hapless opponents unconscious or unable to defend themselves. It does not, however, affect machines in the same way, if at all. In order to compensate the Sonicblade can send shockwaves through the earth to smash structures. However, the shockwave generator has proven unpopular among the Reptilons, who are often caught in the blasts. The Wyker pilots must wear specialized earplugs in order to prevent from going deaf, although such occurances aren't uncommon among veteran Sonicblade pilots.
Sonicblades are built at the Heavy Factory with the Mechanics Lab attached. They cause Explosive damage in Tank Mode with a minimum radius in order to prevent the Sonicblade from shooting itself to death. In Siege Mode the Sonicblade fires an equivalent to Maelstrom periodically; while it cannot target air units any air unit caught in the area of effect will be stunned as well.
Mekani Enforcer
Primary Weapon Twin Claw Cannons Damage 16
Secondary Weapon Stinger Cannon Damage 24
Armor Mekani Vehicle Armor Armor Rating 125/1
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Drone Commander Hero Director Mezzat
The more expensive the Mekani, the more valuable it is to the Hive Entire. Enforcers are better built models of the standard trooper, and with good reason-- Enforcers are the war leaders of legions of Mekani Troopers. Their enhanced artificial intelligence mechanisms allow them to make intelligent judgements in a given battle, and the even more advanced versions even serve as Supreme Directors.
Enforcers are built at the Heavy Factory and require the Wyker Ballistics Lab.
M'toran Acolyte
Primary Weapon Psionic Blast Damage 18
Secondary Weapon N/A Damage N/A
Armor Mekani Infantry Armor Armor Rating 45/1
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Psionic Assassin Hero Savant
To the Mekani Hive Entire, the M'tora are the founders of the Mekani Alliance. These squid-like psionic entities were old even when the universe was young, and their goal is nothing short of uniting the universe under their Alliance. The lower-echelon M'tora are often sent to the battlefield to prove their worth to the rest of their society, and to better discipline themselves for when they too can take their place among the gods-- themselves. Patient to the extreme, the M'tora are in no hurry to make their conquest, as it is speculated they are immortal.
Acolytes are unavailable to the Mekani armies until the Arcanum arrives.
Air Units
Reptilon Twin Raizan
Primary Weapon Burst Laser Damage 10
Secondary Weapon Claws Damage 20
Armor Mekani Ship Armor Armor Rating 120/1
Shields None Shield Rating N/A
Engine Reptilon Suzuka Core Speed Rating 1707
Ship Class Grapple Fighter Hero Kel Driver
Where the Malice Clan's code promotes melee combat, the Sal Clan is not above taking flight in competition with their winged cousins. However, keeping in the spirit of Reptilon philosophy the Twin Raizan is designed for grapple combat in space, an unorthodoxed design to the denizens of the Koprulu Sector. While their opponents make the mistake of assuming that their close-range preference is a weakness the Twin Raizan, with a complement of two, is adept at tearing ships to shreds with its powerful claw weapons. It is rumored that their top aces fly solo, and such warriors are revered by Reptilon society.
Twin Raizan are constructed at the Carrier.
M'toran Flayer
Primary Weapon Neutron Flare Damage 5+splash
Secondary Weapon None Damage N/A
Armor Mekani Ship Armor Armor Rating 200/1
Shields None Shield Rating N/A
Engine None; Psionically-driven Speed Rating 1280
Ship Class Psionic Fighter Hero Savant
The enigmatic M'tora create spacecraft that are not esthetically pleasing to the eyes of most creatures, but to the M'tora, the Flayer is a work of art. Arranged carefully around the command core the M'tora use strange patterns which seem to promote their sense of elegence while at the same time serving function as an extension of the pilot's will. Only those M'tora who are disciplined can concentrate on keeping the ship active; each Flayer reacts only to its pilot/creator.
Flayers are constructed at the Carrier and require an Arcanum.
Mekani Tortigar
Primary Weapon None Damage N/A
Secondary Weapon None Damage N/A
Armor Mekani Ship Armor Armor Rating 150/1
Shields None Shield Rating N/A
Engine Mekani Zalghas Core Speed Rating 1400
Ship Class Shuttle Drone Hero N/A
This lumbering beast was developed by the Wyker, but the design has since spread to common usage among all of the Hive Entire. Wyker engineers removed all unessential equipment from the standard supply shuttle, sacrificing even armor to cut the cost to a reasonable level while still maintaining usability.
Tortigar require a Carrier to build.
Mekani Bombarder
Primary Weapon Halo Rockets Damage 5+splash
Secondary Weapon None Damage N/A
Armor Mekani Ship Armor Armor Rating 300/2
Shields None Shield Rating N/A
Engine Mekani Fleepa Core Speed Rating 1690
Ship Class Bomber Drone Hero N/A
Another powerful beast developed by the Wyker, this ballistic drone utilizes cheap and plentiful missiles to dispose of opponents, but its lack of punch requires numbers to compensate.
Bombarder are constructed at the Carrier with the aid of a Wyker Ballistics Lab.
Mekani Crais
Primary Weapon Crais Missile Launcher Damage 40
Secondary Weapon None Damage N/A
Armor Mekani Ship Armor Armor Rating 500/3
Shields None Shield Rating N/A
Engine Mekani Trinnex Core Speed Rating 640
Ship Class Siege Drone Hero N/A
Where the Sonicblade serves as a siege machine on the surface, the Crais does the same in space. Harnessing the power of the Trinnex Core the Crais can discharge its wastes into a powerful destructive blast.
Crais are built at the Carrier and require a Trinnex Lab.
Mekani Buildings
Mekani Command Ship
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 1500/1
Shields None Shield Rating N/A
Engine Mekani Zophar Core Speed Rating N/A
Building Class Control Center Hero N/A
The mobile starbases of the Mekani Hives. The Mekani by nature do not build permanent structures unless they have to, as such would mean they would not be able to move across the galaxy quick enough. Therefore all their key structures are designed to become mobile when the time comes to move on.
Mekani Supply Ship
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 850/1
Shields None Shield Rating N/A
Engine Mekani Taben Core Speed Rating N/A
Building Class Supply Ship Hero N/A
These mobile supply ships not only carry supplies and equipment to Mekani bases, they also transport refined weapons and armors for the member races.
Mekani Light Factory
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 1000/1
Shields None Shield Rating N/A
Engine Mekani Royce Core Speed Rating N/A
Building Class Light Factory Ship Hero N/A
A common sight in Mekani fleets this class of factory ship aims to produce cheaply and transport spartanly, which suits the needs of the Reptilons well.
Mekani Heavy Factory
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 1250/1
Shields None Shield Rating N/A
Engine Mekani Xenobia Core Speed Rating N/A
Building Class Heavy Factory Ship Hero N/A
This heavier factory ship is the preferred transport for the Wyker, as they would not think to go to war without their weapons. These high-class ships also contain the factories necessary to produce powerful Enforcer Mekani as well.
Mekani Carrier Factory
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 1300/1
Shields None Shield Rating N/A
Engine Mekani Phacia Core Speed Rating N/A
Building Class Drydock Factory Ship Hero N/A
An even greater, third factory ship is designed especially for the construction of spacecraft. Combining aspects of a drydock with a launch platform the Carrier factory is not to be taken lightly.
Mekani Arcanum
Primary Weapon Plasma Cannon Damage 20
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 850/1
Shields None Shield Rating N/A
Engine None; Psionically-driven Speed Rating N/A
Building Class Mobile Living Quarters Hero N/A
The Arcanum is the segregated spacecraft of the M'tora who travel with the Mekani Hives. Powered by no less than three M'toran disciples the craft bends only to the wills of the psionic denizens. It is unknown what lies within the spacecraft, as the M'tora would prefer to destroy the ship rather than allow it to fall into enemy hands.
Reptilon Barracks
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 600/1
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Building Class Living Quarters Hero N/A
A permanent structure, this serves as the Reptilons' home away from home. Each barracks is designed with the Reptilon esthetic in mind, and is a storehouse of weaponry for the valiant warriors.
Wyker Ballistics Lab
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor None Armor Rating 750/1
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Building Class Living Quarters Hero N/A
The Wyker version of the Reptilon Barracks, the Wyker also tinker with weaponry while they stay in more comfortable environs than the factory ships.
Special Units
Mekani Telesdon
Primary Weapon Varies Damage Varies
Secondary Weapon Varies Damage Varies
Armor Mekani Ship Armor Armor Rating Varies
Shields None Shield Rating N/A
Engine Mekani Mystere Core Speed Rating 800
Ship Class Battlecruiser Hero Teron, Vagadore
The Telesdon-class warships of the Mekani fleets are the battle platforms of the Aligned Peoples, crewed almost exclusively by an entire race of peoples alone rather than fully automated like the Mekani factory ships. Unlike the factory ships these craft are armed to the teeth with sophisticated weaponry and armaments, tailored to the tastes of the member races. Almost all of them, however, are equipped with the Trinnex Cannon that the Crais drone is made famous for, used for that extra 'umph' when necessary.
Zeji Observer
Primary Weapon N/A Damage N/A
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 100/0
Shields Zeji Shields Shield Rating 80
Engine Zeji Plasma Engine Speed Rating 2200
Ship Class Medium Scout Hero N/A
These stripped-down Morays are designed to fulfill a huge gap in the Zeji Armada-- recon. Utilizing Protoss Cloaking technology and Detector units these scout ships are helpless in battle, but are invaluable as spies. Their use has not become common as of yet, however, as the plasma trail they leave in their wake betrays their presence.
Succubus
Primary Weapon Blood Star Damage 40+ splash
Secondary Weapon N/A Damage N/A
Armor Unknown Armor Rating 200/2
Shields None Shield Rating N/A
Engine N/A Speed Rating N/A
Enemy Class Monster Hero Red Vex
Spellcasting Succubi from the depths of Hell have been seen in the Koprulu Sector, their intentions unknown.
Black Dream Stiletto
Primary Weapon Pulse Cannons Damage 8
Secondary Weapon None Damage N/A
Armor Protoss Air Armor Armor Rating 80/0
Shields Protoss Shields Shield Rating 80
Engine Unknown Speed Rating 21.333
Ship Class Interceptor Hero N/A
The Black Dream's personal guard, these fast, nimble fighters are meant to swarm enemies of the Dream while the ship herself takes out greater threats.
Black Dream Phantasm
Primary Weapon Phase Transit Cannon Damage 120+splash
Secondary Weapon None Damage N/A
Armor Protoss Air Armor Armor Rating 2000/12
Shields Protoss Shields Shield Rating 2000
Engine Unknown Speed Rating 1000
Ship Class Dreadnaught Hero Kuwadora
This legendary ship was last seen at the Rimsala worldship, but rumors speculate that this ghost ship, along with its creator, are still roaming the stars. However, to this day, those rumors remain unfounded, as the ship could truly be a fantasy, or the Black Dream systematically hunts down all who've seen it.... |
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