|
沙发
楼主 |
发表于 2013-9-1 22:44:14
|
只看该作者
"Real men drill deep."
- Kel-Morian Combine slogan(src)
Kel-Morian Combine
KelMorianCombine SC2 Logo1
Political
Type
Corporatocratic coalition
Renegade pirate militia
Race(s)
Terran
Leader
General Mah Sakai
Commander-in-chief
General Mah Sakai
Affiliation
KelMorianCombine SC2 Logo1 Moria
TerranConfederacy SC1 Logo1 Terran Confederacy (2489–2500; many mining guilds annexed into the Confederacy after the Guild Wars)
TerranDominion Logo2a Terran Dominion (03/2500–09/2500)
Strength
Kel-Morian Armed Forces
Societal
Capital/Base
Moria
Currency
Credits
Historical
Formed from
Kelanis Guild and Morian Mining Coalition
Date reorganized
2489 (itself as a mining coalition under Confederate "protection")
March 2500 (itself as a mining coalition under Dominion rule)
Date restored
September 2500 (after the UED conquest of the Dominion)
Status
Active
The Kel-Morian Combine (KMC) is the name of the terran faction controlling the planet Moria. The Kel-Morian Combine is commanded by General Mah Sakai.
Contents
[show]
HistoryEdit
The Kel-Morian Combine was formed when the Morian Mining Coalition and the Kelanis Shipping Guild merged out of fear that the Terran Confederacy might attempt to move in and use its military strength to regulate their lucrative operations. This shady, corrupt corporate partnership pledged military aid to any mining guild that was threatened by Confederate policy.[1][2] Led by General Mah Sakai, the two groups also banded together in order to maximize their ability to drain the resources from the numerous worlds within the Koprulu sector.[1] The line between corporation and government vanished.[2]
Tensions heated up as the Confederacy continually stole Kel-Morian mining operations from locations such as the Paladino Belt and the world of Sonyan, actions internally justified that the Combine was composed of pirates and other criminals.[3] The Combine planned on war with the Confederacy so it could control all the scarce resources.[4] The Combine became increasingly antagonistic towards the Confederacy over its actions.[3]
The Guild WarsEdit
Main article: The Guild Wars
The war started when the Confederacy tried to steal the Noranda Glacier vespene operation on Onuru Sigma. The Confederates feared the Kel-Morian Combine had planned something big there.
Alpha Squadron captain Edmund Duke and Dominion section lieutenant Arcturus Mengsk led an attack force, which fell into a carefully prepared ambush. The Confederates destroyed the complex when brigade-sized ground forces and battlecruisers descended onto the field of battle, forcing their retreat. This marked the official beginning of the Guild Wars.[3]
For nearly four years,[1][2] the Combine battled the Confederacy on Char,[5] Sonyan,[6] and Turaxis II.[7]
During the war, Kel-Morian soldiers, known as rippers, continually made raids on Confederate bases, often more interested in plunder than in military victory.[4] Victor Kachinsky led a guerrilla squad in surgical strikes against the Confederacy on Artesia Prime, using spider mines to soften up Confederate forces before an ambush.[8]
As the war drew on, it became obvious that the Combine couldn't last.[3][4]
Aftermath of the Guild WarsEdit
In 2489, the Guild Wars ended with a skewed peace agreement whereby the Combine retained its autonomy but nearly all of its affiliated mining guilds were annexed by the Confederacy.[1][2]
The Combine became the largest non-Confederate organization operating within terran space. Equipped with thousands of armed troops and hardware, the Combine strictly enforced its myriad territorial operations. It was rumored that the Combine actually supplied the Confederacy with fuels and resources. So great was their political influence, the Confederate forces were banned from prosecuting the Combine for any potentially criminal action.[1] Nonetheless, the Combine was effectively a shadow of what it once was; it was strength that even over a decade later, they were not able to regain.[9]
Servitude and IndependenceEdit
The Combine went to great lengths to stay out of the Great War.[2] In 2500, Moria came under the rule of the Terran Dominion.[10] The Dominion Engineering Corps, an arm of the Kel-Morian Combine, assisted the Dominion by constructing a number of space stations for them.[11][12]
During the Brood War, the Combine continued to operate while the United Earth Directorate dominated the sector, which Fenix found a surprising example of terran greed.[13] The zerg under Sarah Kerrigan weakened some of Moria's defenses and destroyed a number of military and manufacturing facilities as they pilfered a large amount of resources before departing.[14][2]
After the Brood War, the Combine adopted the medivac dropship.[15]
Interbellum OperationsEdit
"It was always the damned KMs. Here they were in the middle of one of humanity's darkest hours, with two alien menaces wreaking havoc on the Koprulu sector, and the Kel-Morians were busy threatening the Dominion's mining interests."
- Walden Briggs(src)
SpacePlatform SC2 Art1Kel-Morian Combine space platform
MecoAdded by Meco
The Combine achieved independence from the Dominion and competed with it for influence.[16] In the years which followed the end of the Brood War, the Combine focused on building up its commercial empire. Although the rise of the Dominion caused concern among the Combine's leaders over the safety of their far-flung mining operations, they remained intent on claiming more worlds for plunder.[2]
The Combine frequently came into economic conflict with the Dominion, sabotaging their mining operations with nuclear weapons. Kel-Morian spies were known to arm themselves with nuclear detonators, blowing themselves up if captured.[17] The Combine valued alliance with opponents of the Terran Dominion, and struck an alliance of sorts with Jim Raynor c. 2502. Its leaders spent much time discussing matters with him. Raynor did not remain, however. Afterward the Combine continued to cover for Raynor.[18] Conflict with the zerg was viewed as another inevitability.[19]
Despite its sparring with the Dominion, the Combine was capable of operating with it to an extent. Both Dominion and Kel-Morian citizens dwelt on Meteor Station (albeit with a degree of tension)[20] and both sides cooperated against the Players' Club, a pirate band which attacked both sides.[21]
The Combine staked a claim to mining and salvage rights over the Sara system shortly after its prospectors found that minerals on Mar Sara had acquired unique properties due to the protoss bombardment. When the Dominion established several outposts in the system, the Combine claimed that the outposts were established at their invitation due to security issues with piracy and mining camp revolts.[22] Tensions still existed, the reasons including the Dominion shutting down the Combine's salvaging of the Jacobs Installation, the reasons having been put under Level Black censoring.[23] Things came to a head in 2504, when the Dominion annexed the planet.[24]
Combine officials on Meinhoff were bribed by Tavish Kerr into hefting exorbitant taxes on Rory Swann's mining operation. When Swann declared his operation's independence, the Combine responded by sending a military contingent to seize all of his assets. They crushed the revolt.[25]
After Victor Kachinsky was killed by Dominion ghosts in an attempt by Emperor Arcturus Mengsk to "simplify" relations, the Combine's response was angry but reserved, as it was in no place to mount any sort of military retaliation. Victor's uncle, Kelanis Guildmaster Abraham Kachinsky, made a speech about working toward peace with the Dominion.[8]
The Second Great WarEdit
As losses mounted during the zerg invasion of terran space in 2504, the Combine abandoned its outlying worlds,[26] such as Redstone III,[27] causing markets to slump.[26]
The Combine denied responsibility for refugee massacres on Meinhoff.[28] Retired general Martin referred to the Combine as "useless".[29][30]
The Combine told the Universal News Network that zerg sightings on Moria were a false alarm.[31]
The following section contains information from StarCraft II that is ambiguously canonical.
The Combine had some success on a space platform above Braxis Alpha, where its ghosts used nuclear missiles to obliterate both Dominion and protoss forces. The ghosts were subsequently overwhelmed by the zerg however.[32] Meteor Station went the same way, as due to the withdrawal of the Dominion Armed Forces stationed there, the colony was left to the mercy of the zerg. Thanks to Raynor's Raiders however, 800 civilians were able to escape with their lives.[33]
Post-BellumEdit
Ultimately, the Queen of Blades was de-infested, bringing an end to the conflict.[34] As events moved forward, the Combine began to play a greater role in Sector affairs.[9] Following the war, the Combine was not viewed as a "viable enemy" to the Dominion and was barely holding together.[35]
Kel-Morian operations were present in the asteroid field where the Hyperion battled Mira Han's forces. They had a capital-class ship that was equipped with an electric field generator.[36]
GovernmentEdit
KelMorianCombine SC1 Logo1The Combine's logo during the Great War
MecoAdded by Meco
The Kel-Morian Combine is split into guilds. Each guild's leader is democratically elected, but once in that position, they are difficult to dislodge. The Terran Confederacy claimed the Combine's guild leaders were chosen through heredity, and family retainership was an acknowledged part of life.[4]
The Combine's population exceeds that of the Umojan Protectorate.[9]
MilitaryEdit
During the Guild Wars, the Combine's military was organized along corporate lines. Soldiers such as rippers and outriders were used, though were effectively irregulars and were more poorly equipped than their Confederate counterparts. Like the soldiers' armor, Combine vehicles were effectively scrapped together from various sources and the Kelanis Shipping Guild functioned as an irregular, albeit effective, naval force. As per tradition stemming back to the days of Moria's first mining guilds, guild affiliation and specialization were inscribed on uniforms.
The following ranks are known to have existed:[4]
Vulture SC-Com2 Comic1Kel-Morian vulture pilots
MecoAdded by Meco
Overseer
Assistant Overseer
Foreman
Taskmaster
The KMC also had an "Air Wolf" position/rank during the conflict.[4]
The Guild Wars nevertheless weakened the Combine's military.[9] By the Great War, the Combine's militia color was green.[1] By the Brood War, its military was operating under more conventional lines.[14] While weaker than the Dominion, the Combine is stronger militarily than the Umojan Protectorate, though is still not the powerhouse it used to be in the Guild Wars.[9]
The Combine has its own Ghost Program.[37] However, this has been put on hold since the disastrous Guild Wars.[38]
UnitsEdit
KelMorianArmsConvoy SC-Com4 Comic1Kel-Morian arms convoy
MecoAdded by Meco
Dominion Engineering Corps (co-opted by Dominion Armed Forces)
Hammer Securities
Snakehead Kommando
TerritoriesEdit
"Locusts! That's what those infernal Kel-Morian Combine mining teams are! You think you have a good claim all to yourself, but then the Combine comes to ravage everything in sight right from under your nose. They'll leave me with nothing after they're done. Well I'm not going to take it anymore, and I've got just the thing for them! I'll make this a hot spot they'll never forget! I'll show them!"
- Final recorded words of Usagi Hidalgo before the surface detonation of a 20 megaton nuclear device on the planet of Uilila IV.(src)
Moria SC2 Art1Moria, the Combine's capital world
PsiSeveredHeadAdded by PsiSeveredHead
The Combine currently only holds a couple of planets, having lost many in both the Guild Wars and Second Great War:[9]
WorldsEdit
Boone
Chau Sara
Chanuk
Feronis
Gamma Dorian (at least temporarily, along with the Confederacy in the Guild Wars)
Moria (capital world)
Onuru Sigma (at least temporarily)
Raydin IV
Turaxis II (at least temporarily)
Uilila IV
Warrant VI
OtherEdit
Meteor Station (at least temporarily)
Scrap Station
FormerEdit
Mar Sara
Meinhoff
Paladino Belt
Redstone III
Sonyan
Notable MembersEdit
Main article: Kel-Morian Combine personnel
KMCAd SC2 Art1Kel-Morian Combine slogan
MecoAdded by Meco
General Mah Sakai
Foreman Oleg Benson
Overseer Hanz Brucker
Overseer Aaron Pax
Tavish Kerr (merchant)
NotesEdit
The establishment date of the Kel-Morian Combine is disputed. According to miscellaneous images extracted from StarCraft II: Wings of Liberty, the Combine was established in 2376.[39] This date contradicts with the one provided in the timeline of StarCraft II: Heaven's Devils, which lists the Combine's founding as being in 2485.[40] However, that timestamp is contradicted by I, Mengsk. which doesn't state when the Combine was founded, but has it active as early as 2478.[3] |
|