三、触发
核心触发是Move Location on Units,可以用这个来实现弯曲的障碍物
必须使用Deaths计数的计时器属性,因为爆炸要求精确,即
#触发1:
条件:
>>自定
动作:
>>(SET DEATHS)Modify death counts for Current Player: Add 1 for 单位名称.
>>Preserve trigger.
#触发2:
条件:
>>(Deaths)Current Player has suffered at least 数量 deaths of 单位名称.
动作:
>>(SET DEATHS)Modify death counts for Current Player: Set to 0 for 单位名称.
>>动作名称
>>Preserve trigger.