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奴役者

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楼主
发表于 2013-9-1 22:36:02 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Enslave(奴役者)(发生在星际争霸第二章Zerg入侵Aiur左右)
Allen Schezar一个犯罪武装团伙的首领,他们团伙的名字叫做“Schezar的清道夫”,出现在政权帝国的领地上。皇帝Arcturus Mengsk命令指挥官(玩家扮演)和汤姆-卡杉斯基(英雄幽灵战机)、麦哲伦(英雄科技球)去消灭他。皇帝Arcturus Mengsk知道他潜伏在被Zerg感染的城市附近,在交手后发现Zerg和“Schezar的清道夫”对你的部队发动联合进攻。指挥官判断他用某种方法控制了Zerg。在你的指挥下,帝国军队消灭了一个“Schezar的清道夫”的基地和当地的Zerg。在追击下,你发现有部分Protoss被“Schezar的清道夫”囚禁了,于是帝国军队又一次踏平了“Schezar的清道夫”的基地,营救了Protoss。获救的Protoss告诉你Allen Schezar去了Aiur,并且在一个神庙中获得了不明的科技,他可以通过使用Khaydarin水晶来控制Zerg的脑虫。 他又在Protoss的监狱中(和当初关Tassadar的一样)抓获了身为Protoss指挥官的Mojo(英雄侦察机)、Warbringer(英雄圣甲虫)和Danimoth(英雄仲裁者)。这对Protoss是个不小的打击,因为如此一来Protoss就在没有足够的能力从Aiur驱逐“Chezar的清道夫”了。 于是你匆匆赶到Aiur,营救了Protoss指挥官的Mojo、Warbringer和Danimoth。之后,Protoss指挥官的Mojo、Warbringer和Danimoth告诉你,在Aiur的某个地方,有“Schezar的清道夫”一个大型的军事基地。他们把受控制的Zerg脑虫和一些Protoss的光明圣堂武士囚禁那里。这些圣堂武士用于维持Khaydarin水晶的运作,以用来完成他的计划。于是你的部队和Protoss军队对Aiur上Schezar的主基地发动了总攻击。虽然Schezar拥有Zerg的脑虫,甚至拥有Torrasque(英雄雷兽),最终还是被打败了。 Allen Schezar流亡。
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沙发
 楼主| 发表于 2013-9-1 22:36:07 | 只看该作者
Enslavers is a StarCraft campaign set just after the the fall of the Terran Confederacy.[1]
[show]StarCraft storyline
Contents
[show]
Schezar's ScavengersEdit
Schezar's Scavengers
Conflict     

Enslavers
Result     

Terran Dominion victory
Combatants

TerranDominion Logo2a Terran Dominion
   

Schezar's Scavengers
Schezar's Zerg Swarm
Commanders

TerranDominion Logo2a ´´Commander``
   

Alan Schezar
Cerebrate
Strength

Alpha Squadron
   

Arcturus Mengsk, Emperor of the Terran Dominion, called a meeting with one of his Alpha Squadron commanders on an unidentified planet, because the notorious pirate Alan Schezar was carrying out some kind of smuggling scam. Schezar was defended by a personal militia, called Schezar's Scavengers.

Mengsk also reported scattered zerg sightings in the area.

Alpha Squadron set up a small outpost on the planet, built up a large force, and moved towards a city where Schezar was believed to be hiding out. There were large numbers of Zerg infesting the city, and Mengsk commented that Schezar must be crazy to operate out here.

The zerg put up heavy resistance, seeming to defend Schezar's base of operations. Mengsk wondered how Schezar was doing this. Nonetheless, Alpha Squadron destroyed the base and the nearby zerg.[2]
Playing with FireEdit
Playing with Fire
Conflict     

Enslavers
Result     

Terran Dominion victory
Combatants

TerranDominion Logo2a Terran Dominion
AraTribe SC-BG-BW Logo1a Captured high templar
   

Schezar's Scavengers
Schezar's Zerg Swarm
Commanders

TerranDominion Logo2a ´´Commander``
TerranDominion Logo2a Tom Kazansky
TerranDominion Logo2a Magellan
TerranDominion Logo2a Arcturus Mengsk
TerranDominion Logo2a Gui Montag
AraTribe SC-BG-BW Logo1a Mojo
   

Alan Schezar
Cerebrate
Strength

Alpha Squadron
   

Mengsk informed his commander that the base Alpha Squadron recently destroyed was not Schezar's primary fortress. A larger base was located to the southeast ... with a zerg cerebrate near it. Schezar could somehow control an entire Zerg Brood through its Cerebrate. Mengsk would not allow Schezar to command such a dangerous creature and offered the assistance of two allies to his commander: Tom Kazansky, whom Mengsk introduced as the best Wraith pilot in the fleet, and Magellan, a cybernetic construct who commands a science vessel.

Magellan picked up a transmission on the hyper-waveform emitter, which he showed to Mengsk and the commander. It was Mojo, a protoss, and praetor of the protoss forces on Aiur. He had been captured by Schezar's Scavengers and required assistance. He advised Mengsk not to destroy the cerebrate, as that would simply drive the zerg insane, causing them to overrun both the protoss and terran troops, while Alan Schezar could always gain control of another cerebrate. Mengsk ordered the commander not to honor Mojo's request.

The mission offers the player one of two choices, leading to two different endings.[3] Both endings will be covered by this article. The canonical ending (the ending which leads to Enslavers: Dark Vengeance[4] will be covered first).

Schezar's base was protected by zerg and housed a number of protoss prisoners, including a high templar. Mengsk did not know why Schezar would be interested in keeping protoss around.[3]
The RescueEdit
Plot branch : The commander rescues Mojo. StarCraft: Enslavers II indicates this is the official story.
The Rescue
Conflict     

Enslavers
Result     

Alpha Squadron splinter group and Mojo's Boys victory
Combatants

Alpha Squadron splinter group
AraTribe SC-BG-BW Logo1a Mojo's Boys
   

Schezar's Scavengers
Commanders

´´Commander``
Tom Kazansky
Magellan
AraTribe SC-BG-BW Logo1a Mojo
AraTribe SC-BG-BW Logo1a Danimoth
AraTribe SC-BG-BW Logo1a Warbringer
   

Alan Schezar

    This section covers the canonical storyline.[4]

Disobeying orders, the commander took Magellan and Kazansky with him to rescue the captured protoss from Schezar's base. Once freed, the protoss began to fight back. The mission ended at this point.[3]

Mojo contacted them again, thanking the commander for rescuing his brethren, even at the risk of his career. Mojo was trapped in a stasis cell, along with the Danimoth (an arbiter) and the Warbringer (a reaver). Mojo's formidable psionic powers allowed him to communicate with the Alpha Squadron commander, however.

The commander traveled to the area where they were imprisoned, but didn't start with a base. Schezar's forces were split into three. Each base surrounded a stasis cell.

The rogue Alpha Squadron element attacked each base in turn, freeing one of the prisoners or vehicles, along with a number of probes. With these resources, the commander could build a base, making the next series of assaults easier. Upon rescuing all three, the mission ends.[5]
The Final BlowEdit
The Final Blow
Conflict     

Enslavers
Result     

Alpha Squadron/Mojo's Boys splinter group victory
Combatants

Alpha Squadron splinter group
AraTribe SC-BG-BW Logo1a Mojo's Boys
   

Schezar's Scavengers
Schezar's Zerg Swarm
Commanders

´´Commander``
Tom Kazansky
Magellan
AraTribe SC-BG-BW Logo1a Mojo
AraTribe SC-BG-BW Logo1a Danimoth
AraTribe SC-BG-BW Logo1a Warbringer
   

Alan Schezar Cerebrate†
Strength
   

Torrasque†

Mojo informed the commander that Schezar had taken shelter in an old protoss fortress on Aiur. Just west of the fortress was an old temple where Schezar located old protoss technology that his ghosts were using to psychically control cerebrates.

To put an end to the experiment, Schezar's Scavengers and the cerebrate had to be destroyed. As part of the unusual mission objectives, all heroes are expendable.[6] (However, Mojo survived and appeared in Enslavers: Dark Vengeance.)[7]

At the opening of the conflict, Magellan detected a strange ultralisk approaching the combined terran/protoss defenses. Mojo called it the Torrasque, a powerful ultralisk which has slain many protoss. It could reincarnate after death in only a few minutes.

Magellan noticed that it had the same genetic signature as the cerebrate, and Mojo believed that killing the cerebrate would prevent the reincarnation of the Torrasque.

Without its connection with the Overmind, the cerebrate could not be reincarnated. As a result, the allied forces killed it and were able to destroy Schezar's base. Schezar was not found, however.[6]
Plot branch ends here
The PursuitEdit
Plot branch : The commander chooses Mengsk's orders over Mojo's request.
Playing with Fire
Conflict     

Enslavers
Result     

Terran Dominion victory
Combatants

TerranDominion Logo2a Terran Dominion
   

Schezar's Scavengers
   

AraTribe SC-BG-BW Logo1a Protoss
Commanders

TerranDominion Logo2a ´´Commander``
TerranDominion Logo2a Tom Kazansky
TerranDominion Logo2a Magellan
TerranDominion Logo2a Arcturus Mengsk
TerranDominion Logo2a Gui Montag
   

Alan Schezar
   

AraTribe SC-BG-BW Logo1a Mojo
Strength

Alpha Squadron
   

Cerebrate
   

High templar

    This section covers the other possible storyline.[4]

Alpha Squadron fell upon the zerg near Schezar's base, destroying the cerebrate. However, Gui Montag reported that Schezar is nowhere to be found.

Mojo communicated with Mengsk again, calling him a fool. He said that Schezar was now on his way to Aiur, where he would use khaydarin crystal amulets, frequently carried by high templar, to dominate more cerebrates. He said that Mengsk has called doom upon both the protoss and terrans.[3]
Assault on AiurEdit
Assault on Aiur
Conflict     

Enslavers
Result     

Terran Dominion victory
Combatants

TerranDominion Logo2a Terran Dominion
   

Schezar's Scavengers
   

AraTribe SC-BG-BW Logo1a Protoss
Commanders

TerranDominion Logo2a ´´Commander``
TerranDominion Logo2a Tom Kazansky
TerranDominion Logo2a Magellan
TerranDominion Logo2a Arcturus Mengsk
   

Alan Schezar
   

AraTribe SC-BG-BW Logo1a Aldaris
Strength

Alpha Squadron
        

Protoss forces
Protoss temple

Mengsk brought his forces to Aiur to force a decisive showdown with Schezar. Aldaris confronted him via viewscreen, saying because the terran commander has abandoned protoss to a human criminal, the Conclave has ruled that their lives are forfeit. He demanded their surrender.

Mengsk countered that Schezar was able to control a cerebrate because of the protoss and their technology, which he plundered from one of their temples. Mengsk would do whatever it takes to destroy Schezar and the protoss temple.

Aldaris threatened the commander, saying the Conclave would not rest until all terrans have been expunged from Aiur soil, but Mengsk cut him off. "Don't these guys ever shut up?" quipped Mengsk.

Mengsk ordered the destruction of the protoss temple. This would prevent the protoss from summoning reinforcements. Then Alpha Squadron could destroy Schezar's Scavengers. As part of the unusual mission objectives, all heroes are expendable.

When the commander destroyed the temple, it created an energy backlash which destroyed the structures in the protoss base. With the protoss out of the way, Alpha Squadron then attacked Schezar's Scavengers.

While Alpha Squadron was successful in destroying the Scavengers, Schezar was never found.[8]
Plot branch ends here
EpilogueEdit

While Alan Schezar was never found by Arcturus Mengsk, he would make a reappearance in Enslavers: Dark Vengeance, along with Mojo.[7]
NotesEdit

The terrain for two of the maps were taken from StarCraft Hidden Missions.

The exact timing of the maps is unknown, since the zerg never reached Aiur until the invasion of Aiur. However, it is certain that it took place some time during the events of Episode III, since the conclave still had some power in Aiur and the zerg were also present.
List of MissionsEdit

    Main article: Enslavers missions
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