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基础触发编辑:
Conditions:
Bring("Current Player", "Terran Supply Depot", "Anywhere", At least, 1);
Actions:
Move Location("Current Player", "Terran Supply Depot", "Anywhere", "Location 1");
Move Unit("Current Player", "Terran SCV", All, "Location 1", "Location 2");
Remove Unit("Player 1", "Terran Supply Depot");
Wait(100);
Create Unit with Properties("Current Player", "Terran Bunker", 1, "Location 1", 1);
Create Unit with Properties("Current Player", "Terran Marine", 3, "Location 1", 1);
Run AI Script At Location("EnBk", "Location 1");
Wait(1000);
Set Doodad State("Player 1", "Terran Bunker", "Location 1", disabled);
Kill Unit At Location("Player 2", "Protoss Shield Battery", 1, "Location 0");
Wait(100);
Move Unit("Current Player", "Terran Bunker", All, "Location 1", "Location 0");
Wait(100);
Move Unit("Current Player", "Terran SCV", All, "Location 2", "Location 1");
Preserve Trigger();
Comment("Marine");
详见演示图 |
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BNS.scx
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