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Player 12+ Effects

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楼主
发表于 2013-8-20 21:07:28 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
(注意: SC v1.16.1的加速是P15金甲子弹)


by Deathknight
*This tutorial given works only for the PC version of Starcraft.

Players above 12 don't actually exist, as Blizzard did not program
them. Players 13 and above are reads of data that Starcraft
normally wasn't designed to read, that's why it will differ from
the mac version of Starcraft, dropping Mac and PC users from each
other.


Player 13:
Player 13 is unique because of it's fast-frame speed up and it's
random colours. Placing a unit for player 13 will increase frame
rate in the game for other preplaced units. It does not increase
speed. Also depending on the ammount of players, the tileset it's
played on, and other minor things, Player 13 will be a different
colour in the game and have different selection circles. Remember,
that the increased framerate is for pre-placed units and will not
affect units created in the game.


Player 14:
Player 14 has earned it's prize for the most used player. But many
people believe it only increases speed. This is not true. Player
14 has a few more uses you may have not known of. Player 14 also
has a few instructions to be used properly. I'll tell you here how
to harness player 14's power of time travel. Wink
How to make time faster by 2x:
You must place a player 14 map revealer as the first unit on your
map. If it is placed after, it will only freeze preplaced units
before it. The map revealer can be placed anywhere you wish. All
units will be 2 times faster. Some minor glitches may occur, such
as if a zerg unit is attacked while burrowing, it may unburrow
and cloak at the same time.
How to make time faster by 4x:
For this to work, using the same steps as for 2x speed, you must
place an interceptor or scarab instead of a map revealer. Note
that a scarab must be placed on land, so that would make the
interceptor a better choice. All units will end up 4x faster. This
causes major glitches such as many units not attacking properly,
vision randomly disappearing and reappearing, and arbiters'
cloaking malfunctions.
How to freeze time:
There are 2 ways of doing this. One which will literally freeze
units, and one that will partially freeze units. To do the one to
fully freeze pre-placed units, place a map revealer, interceptor,
or scarab after placing the units you want frozen. The units
placed before will be frozen. They can not die, or be controlled.
Fog will run over it but you will still see it and be able to
click on it. To do the one to partially freeze units, just simply
place any ground unit on invalid terrain for player 14. When the
game starts, it will say the unit was unplacable and all preplaced
units would have been frozen, but will still look like they are
moving and can be killed. Killing certain units using this method
may crash the game. Fog will run over them like it does in the
first method of freezing units.
How to freeze animation:
This is something different, as you can 'freeze unit animation'.
Place a player 14 scanner sweep anywhere. Once that scanner sweep
ends, all units that were moving will be stuck in their current
animation. Note that if you kill any of these units, the game will
crash.
Player 19:
Player 19 is quite different from the players mentioned so far.
Player 19 has the power of text. What I mean is, Player 19 can
controll what you type. It has the power to add 3 characters
before every sentence, and what's unique about this player is that
those 3 characters of text will last throughout your complete
session of Starcaft. Depending on the number of units or
sprite-units that are placed for player 19, you will get 3
different characters of text. You can even get colour codes in
your text, making it red, yellow, green, etc. Holding enter will
spam the game with your 3 characters of text.


Player 161:
This is the second most powerful player following player 14. This
player has the ability to cloak or uncloak any unit in the game.
This player has not been exparimented with enough to give you
accurate instructions of usage. What we have discovered is that
you can't have pre-placed vision of this player, or it may crash.
This player is also known for cloaking other units like burrowed
zerg units owned by other players.
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沙发
发表于 2014-3-20 23:31:59 | 只看该作者
本教程只适用于PC版本 星际争霸。



12 Player :

12号以后的玩家并不存在,因为暴雪没有设计他们(可操控)。13号以及13号以后的玩家是用来标记那些星际中不是设计来读取的数据。这就是PC版不同于Mac版本,放弃了可控玩家数量。


13 Player :

13号是独特的,因为它能加快播放帧的速度,它也是随机颜色。放置一个13号玩家的单位会加快游戏中其他单位的帧率。它不“仅”(原文有问题,根据文章大意应该是not only)会加速,同样依赖玩家数量,使用的背景音乐和其他的一些小东东。13号玩家在游戏中拥有不同的颜色和控制光圈。
注意!!加了速度的只有游戏开始时的预置单位,并不会影响游戏后来创造的单位。



14 Player :

14号玩家是最有用处的玩家。但大多数玩家认为它只能加速,这不是真相。 14号玩家有很多用处你很可能不了解。14号有些能力需要适当的用法。在这里我会教你如何掌控14号的操作时间力量。

如何让时间加快一倍:首先你得在新建的地图中任意处放置一个14号的迷你雷达作为第一个单位,然后它只会冻结地图上在这个雷达前预置的单位,然后所有单位将会是2倍速,中途可能会出些小问题,像一个虫族单位在遁地时被攻击的话,它会处于未埋地(可移动)却又隐形(半埋地状态)。

如何让地图变为4倍速:要达到这个目标,首先你得重复2倍速的步骤,你得用一个神族航母的拦截机(interceptor)或者一个金甲虫的子弹代替迷你雷达(都是14的)。提示:金甲的子弹得放地上,所以拦截机是最好的选择。然后所有单位就4倍速了。但这个也导致了一些重大的问题:许多单位攻击不适宜,视觉效果时有时无,仲裁的隐身失效。
如何冻结时间:有两种方法达到效果。一种会真的(逐渐地)冻结单位,另一种将部分冻结单位。

要完全冻住预置单位,你得先放置你想冻结的单位后,再放迷你雷达,拦截机或者金甲子弹(14的)。然后,之前放置的单位就会被冻住,不会死,不可控制。雾会溢出(?)但你能看见并且点击它。

要达到部分冻结的效果,只需要放个14号的任意的地面单位在无效的地形上(比如放海上)。当游戏开始后,游戏会提示单位无法放置,所有预置的单位会被冻结,但这个时候他们貌似可以移动和杀死。这种情况下杀死某些单位会导致游戏崩溃。雾和第一种方法中的状态一样。

如何冻结动画:这是不同的东西。放置一个14号的雷达魔法特效在任意位置。一旦魔法结束,所有正在移动的单位会困在他们当前的动画中。 注意!杀掉任意一个这些单位,后果你懂得!!嘣!!!



19 Player :

19号玩家完全不同于之前提到的玩家。它有操控文本的能力,即它能控制你所打的字。它能为每个句子前面额外增加3个字符,它的特殊之处在于这三个字符会贯穿整个游戏时间。根据你在地图上放置的19号的普通单位和SP单位数量,你会得到相应的3个字符,甚至是文本的颜色字符代码,让你的文本变得花花绿绿的。确定后就会向游戏程序发送你的三个字符。



161 Player :

这是仅次于14号的神奇玩家。它能让游戏里的任何单位隐形或者显形。对这个玩家,我们没有足够的实验操作,所以并不能给你们精确的指导。我们目前所知的就是这个玩家的单位不能够预置在玩家视野上(游戏开始时,不能出现在玩家视野的意思吧?),否则你懂的。它最牛的能力就是隐形别的玩家的单位就像是虫族埋地一样。
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板凳
发表于 2014-3-22 19:37:16 | 只看该作者
我唯一想说的是 我可以很负责任的告诉大家 在1.08的版本中玩家13的任何单位一放在地图上就崩溃
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地板
发表于 2014-3-29 22:17:04 | 只看该作者

神奇的玩家数量
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